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Wood
Wood
Resource, Common
A building material.
Harvested from large trees and palms.
Harvested from large trees and palms.
Used for building
Workbench
Resources Required:
Wood
5
Allows you to craft tools and various items.
Basic items can be crafted even if the workbench is not within the Bonfire area.
Basic items can be crafted even if the workbench is not within the Bonfire area.
Sawhorse
Resources Required:
Wood
20
Copper Ingot
10
Workbench upgrade.
Works only within the Bonfire range.
Works only within the Bonfire range.
Toolbox
Resources Required:
Wood
10
Nails
20
Iron Ingot
5
Workbench upgrade.
Works only within the Bonfire range.
Works only within the Bonfire range.
Cooking Fire
Resources Required:
Wood
3
Stone
3
Used to cook a variety of meals.
Comfort +1
Fireplace comfort bonuses do not stack.
Comfort +1
Fireplace comfort bonuses do not stack.
Cutting Table
Resources Required:
Wood
10
Copper Ingot
2
Cooking Fire upgrade.
Works only within the Bonfire range.
Works only within the Bonfire range.
Alchemy Table
Resources Required:
Wood
5
Clay Pot
1
Clay Pot
1
Allows you to make potions and elixirs.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Distiller
Resources Required:
Mire Metal Ingot
5
Wood
5
Crocodile Hide Piece
2
Alchemy table upgrade.
Works only within the Bonfire range.
Works only within the Bonfire range.
Armor and Clothing Workshop
Resources Required:
Wood
5
Coarse Fabric
10
Allows you to make equipment.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Material Rack
Resources Required:
Wood
20
Crocodile Hide Piece
15
Linen Fabric
10
Rough Hide
10
Armor and Clothing Workshop upgrade.
Works only within the Bonfire range.
Works only within the Bonfire range.
Weaponsmith Workshop
Resources Required:
Wood
10
Copper Ingot
5
Allows you to craft and upgrade weapons.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Anvil
Resources Required:
Wood
10
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.
Works only within the Bonfire range.
Works only within the Bonfire range.
Shipwright’s Workshop
Resources Required:
Wood
15
Coarse Fabric
10
Copper Ingot
5
Allows you to craft and upgrade ship equipment.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Jewellery Table
Resources Required:
Wood
10
Iron Ingot
5
Silver Ingot
3
Allows you to craft and upgrade jewellery.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Jeweller's Bench
Resources Required:
Wood
10
Mire Metal Ingot
5
Silver Ingot
3
Gold Ingot
1
Jewellery Table upgrade.
Works only within the Bonfire range.
Works only within the Bonfire range.
Charcoal Kiln
Resources Required:
Wood
25
Clay
20
Used to produce charcoal from wood.
Works only outdoors.
Works only within the Bonfire range.
Comfort +1
Fireplace comfort bonuses do not stack.
Works only outdoors.
Works only within the Bonfire range.
Comfort +1
Fireplace comfort bonuses do not stack.
Millstones
Resources Required:
Wood
15
Millstone Parts
1
Allows you to make powdered materials.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Spinning Wheel
Resources Required:
Wood
10
Rope
5
Allows you to make cloth.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Tanning Rig
Resources Required:
Wood
10
Rope
5
Allows you to process hides.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Narrow Window
Resources Required:
Wood
15
Stone
5
A narrow arch-type glassed-in window made of stone
Narrow Window
Resources Required:
Wood
15
Stone
5
A narrow arch-type stone window with stained glass and plaster
Double-Sashed Window
Resources Required:
Wood
15
Stone
5
A tall double-sashed mica window with plaster
Large Window
Resources Required:
Wood
15
Stone
5
A large arch-type stone window with stained glass and plaster
Large Window
Resources Required:
Wood
15
Stone
5
A large arch-type glassed-in stone window with stained glass and plaster
Large Double Door
Resources Required:
Wood
15
- A massive double door made of planks with a small window.
Large Double Door
Resources Required:
Wood
15
A massive, elegant double door made of weathered logs.
Large Double Door
Resources Required:
Wood
30
A massive semi-arched double door with stained glass and plaster
Trophy Boar
Resources Required:
Wood
5
Boar Head
1
Looks at you disapprovingly every time you pass by.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses stack within the same category
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses stack within the same category
Trophy Crab
Resources Required:
Wood
5
Crab Shell
1
Crab Meat
2
Even the most trivial hunting trophies are worth displaying.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses stack within the same category
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses stack within the same category
Trophy Dodo
Resources Required:
Wood
5
Dodo Head
1
A symbol of loss, reminding us that some creatures will never be seen again.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses stack within the same category
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses stack within the same category
Log Bench
Resources Required:
Wood
5
Primitive furniture.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Elegant Armchair
Resources Required:
Wood
5
Rough Hide
2
Elegant furniture in a sophisticated, classical style.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Elegant Bench
Resources Required:
Wood
5
Rough Hide
2
Elegant furniture in a sophisticated, classical style.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Elegant Bench with Backrest
Resources Required:
Wood
5
Rough Hide
2
Elegant furniture in a sophisticated, classical style.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Elegant Chair
Resources Required:
Wood
5
Rough Hide
2
Elegant furniture in a sophisticated, classical style.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Elegant Stool
Resources Required:
Wood
5
Rough Hide
2
Elegant furniture in a sophisticated, classical style.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Elegant Stool
Resources Required:
Wood
5
Rough Hide
2
Elegant furniture in a sophisticated, classical style.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Log Stool
Resources Required:
Wood
5
Primitive furniture.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Shed
Resources Required:
Wood
2
Coarse Fabric
2
A canopy made from improvised materials.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Canopy with Netting
Resources Required:
Wood
2
Coarse Fabric
2
A canopy made of whatever was at hand.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Large Canopy
Resources Required:
Wood
2
Coarse Fabric
2
A canopy made of whatever was at hand.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Canopy
Resources Required:
Wood
5
A canopy made of sticks.
Wall-mounted
Comfort +1
Comfort bonuses in this category do not stack.
Wall-mounted
Comfort +1
Comfort bonuses in this category do not stack.
Arched Canopy
Resources Required:
Wood
5
Arched canopy made of sticks
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Canopy
Resources Required:
Wood
5
Plant Fiber
5
Straw canopy.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Gabled Canopy
Resources Required:
Wood
5
Plant Fiber
5
Straw canopy.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Canopy
Resources Required:
Wood
2
Coarse Fabric
2
A canopy made of whatever was at hand.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Pier Canopy
Resources Required:
Wood
5
Coarse Fabric
5
Take shelter from the sun and boatswain’s attitude under this canopy.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wall Torch
Resources Required:
Wood
2
Banishes darkness — and attracts moths.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wooden Bowl
Resources Required:
Wood
3
A simple handmade wooden vessel.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wooden Bucket
Resources Required:
Wood
3
A simple handmade wooden vessel.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wooden Mug
Resources Required:
Wood
3
A simple handmade wooden vessel.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Basket of Peppers
Resources Required:
Wood
2
Cayenne Pepper
3
A strategic reserve, essential during storms and sieges.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Basket of Corn
Resources Required:
Wood
2
Corn
3
A strategic reserve, essential during storms and sieges.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Book
Resources Required:
Wood
3
Clearly meant as a practical guide to navigation. It contains remarks such as: ”Spotting a reef is bad news. Not spotting it is worse.”
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Stack of Books
Resources Required:
Wood
3
Tomes of weathered pages, scribbled with notes about storms, locations, and shady deals.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Stack of Books
Resources Required:
Wood
3
Tomes of weathered pages, scribbled with notes about storms, locations, and shady deals.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Row of Books
Resources Required:
Wood
3
Tomes of weathered pages, scribbled with notes about storms, locations, and shady deals.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Open Book
Resources Required:
Wood
3
A list of stolen goods. Some items marked as sold, sunk or pocketed.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Scrolls
Resources Required:
Wood
3
Scrolls with strange symbols that mark the route of illegal freight.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Open Scroll
Resources Required:
Wood
3
The page depicts some kind of mechanism, though half of it is blacked out with ink. A note at the bottom reads: „If something breaks, pretend it’s the intended behavior.“
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Ornamental Sabers
Resources Required:
Copper Ingot
5
Wood
5
Won’t be of any use in battles, but they look good on a wall.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Ornamental Sword
Resources Required:
Copper Ingot
5
Wood
5
Reminiscent of the age of romantic chivalry.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wall-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Fishing Barrel
Resources Required:
Wood
4
Rope
2
Once useful, these items now serve as decorations.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Large Fishing Barrel
Resources Required:
Wood
4
Rope
2
Once useful, these items now serve as decorations.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Wine Barrels
Resources Required:
Wood
10
Copper Ingot
2
Once useful, these items now serve as decorations.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Bottle Crate
Resources Required:
Wood
2
Rum Bottle
4
Once useful, these items now serve as decorations.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Bench
Resources Required:
Wood
4
Rope
1
Primitive furniture.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Floor-Standing Torch
Resources Required:
Wood
2
Doesn’t have to be within Bonfire range.
Perfect for exploring dark caves.
No Comfort bonus.
Perfect for exploring dark caves.
No Comfort bonus.
Bonfire
Resources Required:
Wood
5
This is the heart of your camp—without it, most workbenches and crafting stations won’t function.
This is the place where you can rest and get Rested effect that improves your Stamina Recovery Rate
Comfort +1
This is the place where you can rest and get Rested effect that improves your Stamina Recovery Rate
Comfort +1
Disassembly Table
Resources Required:
Wood
10
Clay
10
Copper Ingot
4
Allows you to take apart equipment and take the resources spent on making them back.
Works only within the Bonfire range.
Works only within the Bonfire range.
Tent
Resources Required:
Plant Fiber
10
Wood
4
Exploring unknown islands is always more pleasant when you have a tent to rest in.
Allows to set your revival point
Allows to set your revival point
Wharf
Resources Required:
Wood
10
Coarse Fabric
10
Allows you to manage your fleet, build ships, and repair them.
Can only be built on the shoreline.
Works only within the Bonfire range.
Can only be built on the shoreline.
Works only within the Bonfire range.
Fast Travel Point
Resources Required:
Fast Travel Bell
1
Wood
20
Allows you to move quickly between the points. Only 10 Fast Travel Points can be placed in the world.
Can't be built close to trading posts.
You must build at least two Fast Travel Points to use it.
Can't be built close to trading posts.
You must build at least two Fast Travel Points to use it.
Simple Bed
Resources Required:
Plant Fiber
5
Wood
3
Sleeping spot. Better than nothing.
Allows to set your revival point
Requires a roof
Comfort +1
Comfort bonuses in this category do not stack
Allows to set your revival point
Requires a roof
Comfort +1
Comfort bonuses in this category do not stack
Simple Bed with Headboard
Resources Required:
Plant Fiber
5
Wood
3
Rope
2
Triton's Horn
5
Simple bed with a decorated headboard
Allows to set your revival point
Requires a roof
Comfort +2
Comfort bonuses in this category do not stack
Allows to set your revival point
Requires a roof
Comfort +2
Comfort bonuses in this category do not stack
Storage Basket
Resources Required:
Wood
3
Plant Fiber
5
Allows you to store your belongings.
Capacity: 16 slots
Capacity: 16 slots
Storage Barrel
Resources Required:
Wood
10
Nails
5
Allows you to store your belongings.
Capacity: 28 slots
Capacity: 28 slots
Storage Crate
Resources Required:
Wood
10
Nails
5
Allows you to store your belongings.
Capacity: 28 slots
Capacity: 28 slots
Wooden Chest
Resources Required:
Wood
10
Nails
5
Allows you to store your belongings.
Capacity: 28 slots
Capacity: 28 slots
Weathered Chest
Resources Required:
Wood
10
Nails
5
Allows you to store your belongings.
Capacity: 28 slots
Capacity: 28 slots
Pirate Chest
Resources Required:
Wood
10
Nails
5
Allows you to store your belongings.
Capacity: 28 slots
Capacity: 28 slots
Wrought Iron Chest
Resources Required:
Wood
10
Nails
5
Allows you to store your belongings.
Capacity: 28 slots
Capacity: 28 slots
Label: Alchemy
Resources Required:
Wood
1
A sign for organized captains who want to remember which treasure is stashed in which chest.
Label: Clothing
Resources Required:
Wood
1
A sign for organized captains who want to remember which treasure is stashed in which chest.
Label: Cooked food
Resources Required:
Wood
1
A sign for organized captains who want to remember which treasure is stashed in which chest.
Label: Food ingridients
Resources Required:
Wood
1
A sign for organized captains who want to remember which treasure is stashed in which chest.
Label: Ore
Resources Required:
Wood
1
A sign for organized captains who want to remember which treasure is stashed in which chest.
Label: Ship
Resources Required:
Wood
1
A sign for organized captains who want to remember which treasure is stashed in which chest.
Label: Trade
Resources Required:
Wood
1
A sign for organized captains who want to remember which treasure is stashed in which chest.
Label: Treasure
Resources Required:
Wood
1
A sign for organized captains who want to remember which treasure is stashed in which chest.
Label: Weapons
Resources Required:
Wood
1
A sign for organized captains who want to remember which treasure is stashed in which chest.
Label: Wood
Resources Required:
Wood
1
A sign for organized captains who want to remember which treasure is stashed in which chest.
Pier
Resources Required:
Wood
1
A section of the pier built to withstand both storms and a captain’s temper.
Large Wall (Stone and Timber)
Resources Required:
Stone
2
Wood
1
A large wall made of stone and timber
Large Wall (Clay and Log)
Resources Required:
Clay
1
Wood
2
A large crumbling wall made of clay and logs
Left Panel (Stone and Timber)
Resources Required:
Wood
2
Stone
2
A left panel made of stone and timber
Right Panel (Stone and Timber)
Resources Required:
Wood
2
Stone
2
A right panel made of stone and timber
Triangular Wall (Clay)
Resources Required:
Clay
1
Wood
1
A reverse triangular wall made of clay at 45°
Triangular Wall (Clay)
Resources Required:
Clay
1
Wood
1
A reverse triangular wall made of clay at 26°
Triangular Wall (Clay)
Resources Required:
Clay
1
Wood
1
A reverse triangular wall made of clay at 64°
Triangular Roof (Straw)
Resources Required:
Wood
1
Plant Fiber
1
A reverse triangular roof made of straw at 45°
Triangular Roof (Straw)
Resources Required:
Wood
1
Plant Fiber
1
A triangular roof made of straw at 45°
Long Roof Ridge (Straw)
Resources Required:
Wood
1
Plant Fiber
1
A long roof ridge made of straw at 26°
Roof Corner (Straw)
Resources Required:
Wood
1
Plant Fiber
1
A reverse roof corner made of straw at 26°
Roof Corner (Reed)
Resources Required:
Wood
1
Plant Fiber
2
A reverse roof corner made of reeds at 26°
Roof Corner (Reed)
Resources Required:
Wood
1
Plant Fiber
2
A rounded roof corner made of reeds at 26°
Large Roof Corner (Reed)
Resources Required:
Wood
2
Plant Fiber
4
A large roof corner made of reeds at 26°
Left Gable (Straw)
Resources Required:
Wood
1
Plant Fiber
1
A left pediment end made of straw for roofs at 26°
Right Gable (Straw)
Resources Required:
Wood
1
Plant Fiber
1
A right pediment end made of straw for roofs at 26°
Roof Corner (Reed)
Resources Required:
Wood
1
Plant Fiber
2
A reverse roof corner made of reeds at 64°
Roof Corner (Reed)
Resources Required:
Wood
2
Plant Fiber
4
A large roof corner made of reeds at 64°
Roof Corner (Reed)
Resources Required:
Wood
2
Plant Fiber
4
A large rounded roof corner made of reeds at 64°
Pier Pile
Resources Required:
Wood
2
A sturdy wooden support that holds the pier firm even in a powerful storm.
Pier Stairs
Resources Required:
Wood
5
Enables boarding the ship without making a fool of yourself in front of the crew.
Rope Railings
Resources Required:
Wood
3
Rope
1
Rope railings used even by the bravest… or the most drunk.
Helm Chandelier
Resources Required:
Wood
5
Copper Ingot
2
The ship may never sail again, but its steering wheel is still useful around the house.
Ceiling-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Ceiling-mounted
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Pier Crane
Resources Required:
Wood
10
Rope
1
A reliable crane to lift and move even the heaviest objects.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Pier Flagpole
Resources Required:
Wood
10
Coarse Fabric
1
Rope
1
Even the seagulls are impressed with the height of this flagpole.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Pier Winch
Resources Required:
Wood
5
Rope
1
A winch that makes even the hardest work seem easy.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Cutter on a Stand
Resources Required:
Wood
5
Coarse Fabric
2
Detailed model of a ship, capturing a moment of a sea expedition.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Cutter in a Bottle (Water)
Resources Required:
Wood
5
Coarse Fabric
2
Detailed model of a ship, capturing a moment of a sea expedition.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Cutter in a Bottle
Resources Required:
Wood
5
Coarse Fabric
2
Detailed model of a ship, capturing a moment of a sea expedition.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Firewood Rack
Resources Required:
Wood
5
A fireplace where burning logs whisper tales of storms, reefs, and stolen rum.
Works only within the Bonfire range.
Comfort +2
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +2
Comfort bonuses in this category do not stack.
Sea Landscape
Resources Required:
Wood
4
Linen Fabric
10
A scene so dynamic it practically comes to life: a sailboat battling a storm.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Landscape
Resources Required:
Wood
1
Coarse Fabric
5
The rustling of the leaves brings the thought of forgotten treasures.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Landscape
Resources Required:
Wood
1
Coarse Fabric
5
The rustling of the leaves brings the thought of forgotten treasures.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Landscape
Resources Required:
Wood
1
Coarse Fabric
5
The rustling of the leaves brings the thought of forgotten treasures.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Landscape
Resources Required:
Wood
4
Linen Fabric
10
The rustling of the leaves brings the thought of forgotten treasures.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Landscape
Resources Required:
Wood
1
Coarse Fabric
5
The rustling of the leaves brings the thought of forgotten treasures.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Still Life
Resources Required:
Wood
4
Linen Fabric
10
The fruits and items are seemingly frozen in time on this painting.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Portrait
Resources Required:
Wood
4
Linen Fabric
10
A brave hero and seafarer.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
Works only within the Bonfire range.
Comfort +1
Comfort bonuses in this category do not stack.
History
Items marked with (*) use placeholder names because no English translation was available at the time of extraction.
Lumber
Resource, Common
A building material.
Harvested from large trees and palms.
Harvested from large trees and palms.
More info
Created
April 24, 2025 at 10:17 PM
Game Version: 0.5.0.0.15795-43-feature-Meta-RRR-14614-A1-Part10-PT-91d6fd1b
Wood
Resource, Common
A building material.
Harvested from large trees and palms.
Harvested from large trees and palms.
More info
Updated
February 17, 2026 at 11:12 AM
Game Version: 0.7.0.0.12447-89-1a4a526f
Changed fields:
Display name
Display description