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Armor and Clothing Workshop
Resources Required:
Wood
5
Wood
Resource, Common
A building material.
Harvested from large trees and palms.
Harvested from large trees and palms.
More info
Coarse Fabric
10
Coarse Fabric
Resource, Uncommon
Coarse fabric
Crafted at a workbench from plant fiber.
Crafted at a workbench from plant fiber.
More info
Allows you to make equipment.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Allows you to make equipment. Requires a roof. Works only within the Bonfire range.
✓ Requires 2 materials
• 4500 HP
• Armor and Clothes
• Decayable
Produces
Survivor’s Boots
Armor, Uncommon
100
DEF
Item level: 1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Survivor’s Gloves
Armor, Uncommon
100
DEF
Item level: 1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Survivor’s Bandana
Armor, Uncommon
100
DEF
Item level: 1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Survivor’s Pants
Armor, Uncommon
100
DEF
Item level: 1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Survivor’s Jacket
Armor, Uncommon
100
DEF
Item level: 1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Tracker’s Boots
Armor, Rare
100
DEF
Item level: 1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Tracker’s Gloves
Armor, Rare
100
DEF
Item level: 1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Tracker’s Hat
Armor, Rare
100
DEF
Item level: 1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Tracker's Pants
Armor, Rare
100
DEF
Item level: 1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Tracker’s Jacket
Armor, Rare
100
DEF
Item level: 1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Conquistador’s Boots
Armor, Rare
100
DEF
Item level: 1
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Conquistador’s Gloves
Armor, Rare
100
DEF
Item level: 1
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Conquistador’s Helmet
Armor, Rare
100
DEF
Item level: 1
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Conquistador’s Pants
Armor, Rare
100
DEF
Item level: 1
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Conquistador’s Cuirass
Armor, Rare
100
DEF
Item level: 1
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Flibustier's Boots
Armor, Rare
100
DEF
Item level: 1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Flibustier's Gloves
Armor, Rare
100
DEF
Item level: 1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Flibustier's Hat
Armor, Rare
100
DEF
Item level: 1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Flibustier's Pants
Armor, Rare
100
DEF
Item level: 1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Flibustier's Jacket
Armor, Rare
100
DEF
Item level: 1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Marksman's Boots
Armor, Rare
100
DEF
Item level: 1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Marksman's Gloves
Armor, Rare
100
DEF
Item level: 1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Marksman's Tricorn
Armor, Rare
100
DEF
Item level: 1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Marksman's Pants
Armor, Rare
100
DEF
Item level: 1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Marksman’s Doublet
Armor, Rare
100
DEF
Item level: 1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Pikeman’s Boots
Armor, Rare
100
DEF
Item level: 1
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Pikeman’s Gloves
Armor, Rare
100
DEF
Item level: 1
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Pikeman’s Helmet
Armor, Rare
100
DEF
Item level: 1
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Pikeman’s Pants
Armor, Rare
100
DEF
Item level: 1
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Pikeman’s Cuirass
Armor, Rare
100
DEF
Item level: 1
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Privateer’s Boots
Armor, Rare
100
DEF
Item level: 1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Privateer’s Gloves
Armor, Rare
100
DEF
Item level: 1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Privateer’s Hat
Armor, Rare
100
DEF
Item level: 1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Privateer’s Pants
Armor, Rare
100
DEF
Item level: 1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Privateer’s Doublet
Armor, Rare
100
DEF
Item level: 1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Required upgrades
Survivor’s Boots
Armor, Uncommon
160
DEF
Item level: 6
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Survivor’s Gloves
Armor, Uncommon
160
DEF
Item level: 6
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Survivor’s Bandana
Armor, Uncommon
160
DEF
Item level: 6
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Survivor’s Pants
Armor, Uncommon
160
DEF
Item level: 6
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Survivor’s Jacket
Armor, Uncommon
160
DEF
Item level: 6
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Tracker’s Boots
Armor, Rare
160
DEF
Item level: 6
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Tracker’s Gloves
Armor, Rare
160
DEF
Item level: 6
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Tracker’s Hat
Armor, Rare
160
DEF
Item level: 6
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Tracker's Pants
Armor, Rare
160
DEF
Item level: 6
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Tracker’s Jacket
Armor, Rare
160
DEF
Item level: 6
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Conquistador’s Boots
Armor, Rare
160
DEF
Item level: 6
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Conquistador’s Gloves
Armor, Rare
160
DEF
Item level: 6
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Conquistador’s Helmet
Armor, Rare
160
DEF
Item level: 6
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Conquistador’s Pants
Armor, Rare
160
DEF
Item level: 6
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Conquistador’s Cuirass
Armor, Rare
160
DEF
Item level: 6
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Flibustier's Boots
Armor, Rare
160
DEF
Item level: 6
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Flibustier's Gloves
Armor, Rare
160
DEF
Item level: 6
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Flibustier's Hat
Armor, Rare
160
DEF
Item level: 6
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Flibustier's Pants
Armor, Rare
160
DEF
Item level: 6
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Flibustier's Jacket
Armor, Rare
160
DEF
Item level: 6
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Marksman's Boots
Armor, Rare
160
DEF
Item level: 6
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Marksman's Gloves
Armor, Rare
160
DEF
Item level: 6
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Marksman's Tricorn
Armor, Rare
160
DEF
Item level: 6
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Marksman's Pants
Armor, Rare
160
DEF
Item level: 6
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Marksman’s Doublet
Armor, Rare
160
DEF
Item level: 6
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Pikeman’s Boots
Armor, Rare
160
DEF
Item level: 6
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Pikeman’s Gloves
Armor, Rare
160
DEF
Item level: 6
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Pikeman’s Helmet
Armor, Rare
160
DEF
Item level: 6
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Pikeman’s Pants
Armor, Rare
160
DEF
Item level: 6
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Pikeman’s Cuirass
Armor, Rare
160
DEF
Item level: 6
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Privateer’s Boots
Armor, Rare
160
DEF
Item level: 6
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Privateer’s Gloves
Armor, Rare
160
DEF
Item level: 6
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Privateer’s Hat
Armor, Rare
160
DEF
Item level: 6
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Privateer’s Pants
Armor, Rare
160
DEF
Item level: 6
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Privateer’s Doublet
Armor, Rare
160
DEF
Item level: 6
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Required upgrades
Survivor’s Boots
Armor, Uncommon
200
DEF
Item level: 11
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Survivor’s Gloves
Armor, Uncommon
200
DEF
Item level: 11
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Survivor’s Bandana
Armor, Uncommon
200
DEF
Item level: 11
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Survivor’s Pants
Armor, Uncommon
200
DEF
Item level: 11
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Survivor’s Jacket
Armor, Uncommon
200
DEF
Item level: 11
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
— Exquemelin, a traveler
Tracker’s Boots
Armor, Rare
200
DEF
Item level: 11
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Tracker’s Gloves
Armor, Rare
200
DEF
Item level: 11
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Tracker’s Hat
Armor, Rare
200
DEF
Item level: 11
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Tracker's Pants
Armor, Rare
200
DEF
Item level: 11
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Tracker’s Jacket
Armor, Rare
200
DEF
Item level: 11
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
2-piece: Increases Damage Resistance by 10%.
4-piece: Increases effectiveness of all healing by 45%
Crocodiles are scary, naturally. People, however, are scarier.
Conquistador’s Boots
Armor, Rare
200
DEF
Item level: 11
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Conquistador’s Gloves
Armor, Rare
200
DEF
Item level: 11
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Conquistador’s Helmet
Armor, Rare
200
DEF
Item level: 11
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Conquistador’s Pants
Armor, Rare
200
DEF
Item level: 11
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Conquistador’s Cuirass
Armor, Rare
200
DEF
Item level: 11
This reliable metal armor allowed the Spaniards to conquer the New World thanks to its exceptional durability and toughness.
Conquistador’s Armor
2-piece: Increases Damage Resistance by 15%.
4-piece: Grants Bulwark effect - the first few hits you take do not interrupt your actions.
They strode across foreign lands with swords in their hands and a thirst for gold in their hearts.
Flibustier's Boots
Armor, Rare
200
DEF
Item level: 11
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Flibustier's Gloves
Armor, Rare
200
DEF
Item level: 11
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Flibustier's Hat
Armor, Rare
200
DEF
Item level: 11
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Flibustier's Pants
Armor, Rare
200
DEF
Item level: 11
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Flibustier's Jacket
Armor, Rare
200
DEF
Item level: 11
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
2-piece: Attacks consume 20% less Stamina.
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Marksman's Boots
Armor, Rare
200
DEF
Item level: 11
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Marksman's Gloves
Armor, Rare
200
DEF
Item level: 11
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Marksman's Tricorn
Armor, Rare
200
DEF
Item level: 11
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Marksman's Pants
Armor, Rare
200
DEF
Item level: 11
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Marksman’s Doublet
Armor, Rare
200
DEF
Item level: 11
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
4-piece: Increases Ranged Damage by 15%.
Shoot first, ask questions second.
Pikeman’s Boots
Armor, Rare
200
DEF
Item level: 11
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Pikeman’s Gloves
Armor, Rare
200
DEF
Item level: 11
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Pikeman’s Helmet
Armor, Rare
200
DEF
Item level: 11
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Pikeman’s Pants
Armor, Rare
200
DEF
Item level: 11
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Pikeman’s Cuirass
Armor, Rare
200
DEF
Item level: 11
Infantry armor of the Spanish tercio. Favored by buccaneers of the archipelago for its ideal balance of protection and mobility—essential for hunting the local beasts.
Pikeman’s Armor
2-piece: Increases two-handed weapon Damage by 15%
4-piece: Increases maximum Health by 200.
All enemies should be taken seriously. Even if it’s a dodo.
Privateer’s Boots
Armor, Rare
200
DEF
Item level: 11
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Privateer’s Gloves
Armor, Rare
200
DEF
Item level: 11
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Privateer’s Hat
Armor, Rare
200
DEF
Item level: 11
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Privateer’s Pants
Armor, Rare
200
DEF
Item level: 11
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
Privateer’s Doublet
Armor, Rare
200
DEF
Item level: 11
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
2-piece: Increases Critical Hit Chance by 10%.
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
— captain Benjamin Hornigold
History
Items marked with (*) use placeholder names because no English translation was available at the time of extraction.
Armor and Clothing Workshop
Resources Required:
Wood
5
Coarse Fabric
10
Can be used to create various equipment.
Created
April 24, 2025 at 10:17 PM
Game Version: 0.5.0.0.15795-43-feature-Meta-RRR-14614-A1-Part10-PT-91d6fd1b
Armour and Clothing Workshop
Resources Required:
Wood
5
Coarse Fabric
10
Updated
May 14, 2025 at 9:40 PM
Game Version: 0.5.0.0.17385-a712dfb4
Changed fields:
Display name
Description
Armour and Clothing Workshop
Resources Required:
Wood
5
Coarse Fabric
10
Used for making various gear.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Updated
May 16, 2025 at 6:56 PM
Game Version: 0.5.0.0.17543-f65f4ab4
Changed fields:
Description
Armor and Clothing Workshop
Resources Required:
Wood
5
Coarse Fabric
10
Allows you to make equipment.
Requires a roof.
Works only within the Bonfire range.
Requires a roof.
Works only within the Bonfire range.
Updated
February 17, 2026 at 11:12 AM
Game Version: 0.7.0.0.12447-89-1a4a526f
Changed fields:
Display name
Description