Talent Tree
Plan your build to conquer each ship and island you encounter. Pick your talents across Crusher, Fencer, Marksman, and Toughguy branches. Right-click nodes to remove points. Share your build via link.
Deep Cuts
Increases Slash Damage by 3%.
Increases Slash Damage by 6%.
Increases Slash Damage by 9%.
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Agile
Dash and Jump actions consume -10% less Stamina.
Dash and Jump actions consume -25% less Stamina.
Dash and Jump actions consume -40% less Stamina.
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Surgical Cuts
Increases Critical Hit Chance with one-handed melee weapons by 3%.
Increases Critical Hit Chance with one-handed melee weapons by 6%.
Increases Critical Hit Chance with one-handed melee weapons by 9%.
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Quick Strikes
Increases one-handed weapon Damage by 2%.
Increases one-handed weapon Damage by 4%.
Increases one-handed weapon Damage by 6%.
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Perfect Counter
After a Perfect Block, your Critical Hit Chance is increased by 5% for 12s.
After a Perfect Block, your Critical Hit Chance is increased by 8.8% for 12s.
After a Perfect Block, your Critical Hit Chance is increased by 12% for 12s.
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Duelist
When only one enemy is within 10m, your melee attacks deal 3% bonus Damage.
When only one enemy is within 10m, your melee attacks deal 9% bonus Damage.
When only one enemy is within 10m, your melee attacks deal 15% bonus Damage.
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Disciplined Fencer
Perfect Blocks restore 5% of your current Passive Gun Reload progress.
Perfect Blocks restore 15% of your current Passive Gun Reload progress.
Perfect Blocks restore 25% of your current Passive Gun Reload progress.
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Evasive Fencer
Perfect Dashes restore 5% of your current Passive Gun Reload progress.
Perfect Dashes restore 15% of your current Passive Gun Reload progress.
Perfect Dashes restore 25% of your current Passive Gun Reload progress.
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Executioner’s Grace
On enemy kill, you gain an effect for 20 seconds, restoring 5 Health per tick.
On enemy kill, you gain an effect for 20 seconds, restoring 7 Health per tick.
On enemy kill, you gain an effect for 20 seconds, restoring 10 Health per tick.
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Deadly Finale
Each consecutive hit increases your Damage by 3%, capped after 4 hits.
Each consecutive hit increases your Damage by 5%, capped after 4 hits.
Each consecutive hit increases your Damage by 6%, capped after 4 hits.
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Storm Bracing
You gain 5% Damage Resistance, while wielding a two-handed weapon.
You gain 8% Damage Resistance, while wielding a two-handed weapon.
You gain 10% Damage Resistance, while wielding a two-handed weapon.
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Bonecrusher
Increases Crude Damage by 3%.
Increases Crude Damage by 6%.
Increases Crude Damage by 9%.
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Retribution
Your attacks are 50% more effective in converting Temporal Health into Health.
Your attacks are 75% more effective in converting Temporal Health into Health.
Your attacks are 100% more effective in converting Temporal Health into Health.
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Massive
Increases two-handed weapon Damage by 2%.
Increases two-handed weapon Damage by 4%.
Increases two-handed weapon Damage by 6%.
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Perfected Form
Two-handed weapon attacks consume -5% less Stamina per attack.
Two-handed weapon attacks consume -15% less Stamina per attack.
Two-handed weapon attacks consume -25% less Stamina per attack.
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Executioner’s Aim
Increases Critical Hit Chance with two-handed melee weapons by 3% .
Increases Critical Hit Chance with two-handed melee weapons by 9% .
Increases Critical Hit Chance with two-handed melee weapons by 15% .
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Berserk
For every 15% Health lost you gain an effct stack granting you 3% bonus Damage.
For every 15% Health lost you gain an effct stack granting you 5% bonus Damage.
For every 15% Health lost you gain an effct stack granting you 7% bonus Damage.
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Dominating Presence
When an enemy dies within 10m, you gain 7% Damage bonus for 10s.
When an enemy dies within 10m, you gain 21% Damage bonus for 10s.
When an enemy dies within 10m, you gain 35% Damage bonus for 10s.
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Momentum
After hitting multiple enemies your next attack deals additional Damage. 10% additional Damage per each target hit.
After hitting multiple enemies your next attack deals additional Damage. 14% additional Damage per each target hit.
After hitting multiple enemies your next attack deals additional Damage. 20% additional Damage per each target hit.
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Planning Ahead
Improves Passive Gun Reload Speed by -5%.
Improves Passive Gun Reload Speed by -15%.
Improves Passive Gun Reload Speed by -25%.
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Deep Impact
Increases Pierce Damage by 3%.
Increases Pierce Damage by 6%.
Increases Pierce Damage by 9%.
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Bull's Eye
Hitting a critical spot deals 4% bonus Damage.
Hitting a critical spot deals 12% bonus Damage.
Hitting a critical spot deals 20% bonus Damage.
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Firearm Training
Increases Ranged Damage by 2.5%.
Increases Ranged Damage by 7.5%.
Increases Ranged Damage by 12.5%.
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Quick Hand
Improves Active Reload Speed by 5%.
Improves Active Reload Speed by 15%.
Improves Active Reload Speed by 25%.
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Muzzle Reach
Shots deal 4% bonus Damage at close range (below 10m).
Shots deal 12% bonus Damage at close range (below 10m).
Shots deal 20% bonus Damage at close range (below 10m).
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Extended Reach
Shots deal 1% bonus Damage per 10m between you and the target.
Shots deal 3% bonus Damage per 10m between you and the target.
Shots deal 5% bonus Damage per 10m between you and the target.
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Bulletstorm
Consecutive ranged hits without missing grant a stacking 2% Damage bonus to your next shot, capped after 4 hits.
Consecutive ranged hits without missing grant a stacking 6% Damage bonus to your next shot, capped after 4 hits.
Consecutive ranged hits without missing grant a stacking 10% Damage bonus to your next shot, capped after 4 hits.
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Sniper's Focus
While aiming, you gain 1.5% bonus Damage every 2s, capped after 5 stacks.
While aiming, you gain 4.5% bonus Damage every 2s, capped after 5 stacks.
While aiming, you gain 7.5% bonus Damage every 2s, capped after 5 stacks.
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Deadly Hunter
Killing an enemy has a 3% chance to instantly reload your weapon.
Killing an enemy has a 9% chance to instantly reload your weapon.
Killing an enemy has a 15% chance to instantly reload your weapon.
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Overpenetration
Shots penetrate enemies. After penetrating enemies bullets deal 50% less damage.
Shots penetrate enemies. After penetrating enemies bullets deal 35% less damage.
Shots penetrate enemies. After penetrating enemies bullets deal 20% less damage.
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Just a Flesh Wound
Increases melee Damage Resistance by 5%.
Increases melee Damage Resistance by 8%.
Increases melee Damage Resistance by 10%.
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You Will Answer for This
Increases Temporal Health gain when taking damage by 15%.
Increases Temporal Health gain when taking damage by 30%.
Increases Temporal Health gain when taking damage by 45%.
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Marathon Runner
Grants 20 additional Stamina.
Grants 35 additional Stamina.
Grants 50 additional Stamina.
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Outnumbered
When you are close to two enemies or more, you gain 8% Damage Resistance.
When you are close to two enemies or more, you gain 12% Damage Resistance.
When you are close to two enemies or more, you gain 16% Damage Resistance.
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Flawless Defence
Blocks consume -25% less Posture Points.
Blocks consume -35% less Posture Points.
Blocks consume -50% less Posture Points.
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Stitches and Rum
You gain 10% increased effect from Healing.
You gain 20% increased effect from Healing.
You gain 30% increased effect from Healing.
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Pain Tolerance
For every 15% Health lost you gain an effect stack granting you 4% Damage Resistance.
For every 15% Health lost you gain an effect stack granting you 5% Damage Resistance.
For every 15% Health lost you gain an effect stack granting you 6% Damage Resistance.
Click to invest · Right-click to remove
Too Angry to Die
When you receive a killing blow, instantly restore 30% Health. Cooldown: 960 min.
When you receive a killing blow, instantly restore 50% Health. Cooldown: 780 min.
When you receive a killing blow, instantly restore 70% Health. Cooldown: 600 min.
Click to invest · Right-click to remove
Stout Frame
Increases maximum Health by 160.
Increases maximum Health by 240.
Increases maximum Health by 320.
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Selected Talents
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Fencer
Deep Cuts
Increases Slash Damage by {0}.
Increases Slash Damage by 3%.
Increases Slash Damage by 6%.
Increases Slash Damage by 9%.
Agile
Dash and Jump actions consume {0} less Stamina.
Dash and Jump actions consume -10% less Stamina.
Dash and Jump actions consume -25% less Stamina.
Dash and Jump actions consume -40% less Stamina.
Surgical Cuts
Increases Critical Hit Chance with one-handed melee weapons by {0}.
Increases Critical Hit Chance with one-handed melee weapons by 3%.
Increases Critical Hit Chance with one-handed melee weapons by 6%.
Increases Critical Hit Chance with one-handed melee weapons by 9%.
Quick Strikes
Increases one-handed weapon Damage by {0}.
Increases one-handed weapon Damage by 2%.
Increases one-handed weapon Damage by 4%.
Increases one-handed weapon Damage by 6%.
Perfect Counter
After a Perfect Block, your Critical Hit Chance is increased by {0} for {1}s.
After a Perfect Block, your Critical Hit Chance is increased by 5% for 12s.
After a Perfect Block, your Critical Hit Chance is increased by 8.8% for 12s.
After a Perfect Block, your Critical Hit Chance is increased by 12% for 12s.
Duelist
When only one enemy is within 10m, your melee attacks deal {0} bonus Damage.
When only one enemy is within 10m, your melee attacks deal 3% bonus Damage.
When only one enemy is within 10m, your melee attacks deal 9% bonus Damage.
When only one enemy is within 10m, your melee attacks deal 15% bonus Damage.
Executioner’s Grace
On enemy kill, you gain an effect for {0} seconds, restoring {1} Health per tick.
On enemy kill, you gain an effect for 20 seconds, restoring 5 Health per tick.
On enemy kill, you gain an effect for 20 seconds, restoring 7 Health per tick.
On enemy kill, you gain an effect for 20 seconds, restoring 10 Health per tick.
Disciplined Fencer
Perfect Blocks restore {0} of your current Passive Gun Reload progress.
Perfect Blocks restore 5% of your current Passive Gun Reload progress.
Perfect Blocks restore 15% of your current Passive Gun Reload progress.
Perfect Blocks restore 25% of your current Passive Gun Reload progress.
Evasive Fencer
Perfect Dashes restore {0} of your current Passive Gun Reload progress.
Perfect Dashes restore 5% of your current Passive Gun Reload progress.
Perfect Dashes restore 15% of your current Passive Gun Reload progress.
Perfect Dashes restore 25% of your current Passive Gun Reload progress.
Deadly Finale
Each consecutive hit increases your Damage by {0}, capped after {1} hits.
Each consecutive hit increases your Damage by 3%, capped after 4 hits.
Each consecutive hit increases your Damage by 5%, capped after 4 hits.
Each consecutive hit increases your Damage by 6%, capped after 4 hits.
Crusher
Storm Bracing
You gain {0} Damage Resistance, while wielding a two-handed weapon.
You gain 5% Damage Resistance, while wielding a two-handed weapon.
You gain 8% Damage Resistance, while wielding a two-handed weapon.
You gain 10% Damage Resistance, while wielding a two-handed weapon.
Bonecrusher
Increases Crude Damage by {0}.
Increases Crude Damage by 3%.
Increases Crude Damage by 6%.
Increases Crude Damage by 9%.
Retribution
Your attacks are {0} more effective in converting Temporal Health into Health.
Your attacks are 50% more effective in converting Temporal Health into Health.
Your attacks are 75% more effective in converting Temporal Health into Health.
Your attacks are 100% more effective in converting Temporal Health into Health.
Massive
Increases two-handed weapon Damage by {0}.
Increases two-handed weapon Damage by 2%.
Increases two-handed weapon Damage by 4%.
Increases two-handed weapon Damage by 6%.
Perfected Form
Two-handed weapon attacks consume {0} less Stamina per attack.
Two-handed weapon attacks consume -5% less Stamina per attack.
Two-handed weapon attacks consume -15% less Stamina per attack.
Two-handed weapon attacks consume -25% less Stamina per attack.
Executioner’s Aim
Increases Critical Hit Chance with two-handed melee weapons by {0} .
Increases Critical Hit Chance with two-handed melee weapons by 3% .
Increases Critical Hit Chance with two-handed melee weapons by 9% .
Increases Critical Hit Chance with two-handed melee weapons by 15% .
Berserk
For every {2} Health lost you gain an effct stack granting you {1} bonus Damage.
For every 15% Health lost you gain an effct stack granting you 3% bonus Damage.
For every 15% Health lost you gain an effct stack granting you 5% bonus Damage.
For every 15% Health lost you gain an effct stack granting you 7% bonus Damage.
Dominating Presence
When an enemy dies within 10m, you gain {0} Damage bonus for 10s.
When an enemy dies within 10m, you gain 7% Damage bonus for 10s.
When an enemy dies within 10m, you gain 21% Damage bonus for 10s.
When an enemy dies within 10m, you gain 35% Damage bonus for 10s.
Momentum
After hitting multiple enemies your next attack deals additional Damage. {0} additional Damage per each target hit.
After hitting multiple enemies your next attack deals additional Damage. 10% additional Damage per each target hit.
After hitting multiple enemies your next attack deals additional Damage. 14% additional Damage per each target hit.
After hitting multiple enemies your next attack deals additional Damage. 20% additional Damage per each target hit.
Marksman
Planning Ahead
Improves Passive Gun Reload Speed by {0}.
Improves Passive Gun Reload Speed by -5%.
Improves Passive Gun Reload Speed by -15%.
Improves Passive Gun Reload Speed by -25%.
Deep Impact
Increases Pierce Damage by {0}.
Increases Pierce Damage by 3%.
Increases Pierce Damage by 6%.
Increases Pierce Damage by 9%.
Bull's Eye
Hitting a critical spot deals {0} bonus Damage.
Hitting a critical spot deals 4% bonus Damage.
Hitting a critical spot deals 12% bonus Damage.
Hitting a critical spot deals 20% bonus Damage.
Firearm Training
Increases Ranged Damage by {0}.
Increases Ranged Damage by 2.5%.
Increases Ranged Damage by 7.5%.
Increases Ranged Damage by 12.5%.
Quick Hand
Improves Active Reload Speed by {0}.
Improves Active Reload Speed by 5%.
Improves Active Reload Speed by 15%.
Improves Active Reload Speed by 25%.
Muzzle Reach
Shots deal {0} bonus Damage at close range (below 10m).
Shots deal 4% bonus Damage at close range (below 10m).
Shots deal 12% bonus Damage at close range (below 10m).
Shots deal 20% bonus Damage at close range (below 10m).
Extended Reach
Shots deal {0} bonus Damage per 10m between you and the target.
Shots deal 1% bonus Damage per 10m between you and the target.
Shots deal 3% bonus Damage per 10m between you and the target.
Shots deal 5% bonus Damage per 10m between you and the target.
Bulletstorm
Consecutive ranged hits without missing grant a stacking {0} Damage bonus to your next shot, capped after {1} hits.
Consecutive ranged hits without missing grant a stacking 2% Damage bonus to your next shot, capped after 4 hits.
Consecutive ranged hits without missing grant a stacking 6% Damage bonus to your next shot, capped after 4 hits.
Consecutive ranged hits without missing grant a stacking 10% Damage bonus to your next shot, capped after 4 hits.
Sniper's Focus
While aiming, you gain {0} bonus Damage every {1}s, capped after {2} stacks.
While aiming, you gain 1.5% bonus Damage every 2s, capped after 5 stacks.
While aiming, you gain 4.5% bonus Damage every 2s, capped after 5 stacks.
While aiming, you gain 7.5% bonus Damage every 2s, capped after 5 stacks.
Deadly Hunter
Killing an enemy has a {0} chance to instantly reload your weapon.
Killing an enemy has a 3% chance to instantly reload your weapon.
Killing an enemy has a 9% chance to instantly reload your weapon.
Killing an enemy has a 15% chance to instantly reload your weapon.
Overpenetration
Shots penetrate enemies. After penetrating enemies bullets deal {0} less damage.
Shots penetrate enemies. After penetrating enemies bullets deal 50% less damage.
Shots penetrate enemies. After penetrating enemies bullets deal 35% less damage.
Shots penetrate enemies. After penetrating enemies bullets deal 20% less damage.
Toughguy
Just a Flesh Wound
Increases melee Damage Resistance by {0}.
Increases melee Damage Resistance by 5%.
Increases melee Damage Resistance by 8%.
Increases melee Damage Resistance by 10%.
You Will Answer for This
Increases Temporal Health gain when taking damage by {0}.
Increases Temporal Health gain when taking damage by 15%.
Increases Temporal Health gain when taking damage by 30%.
Increases Temporal Health gain when taking damage by 45%.
Marathon Runner
Grants {0} additional Stamina.
Grants 20 additional Stamina.
Grants 35 additional Stamina.
Grants 50 additional Stamina.
Outnumbered
When you are close to two enemies or more, you gain {0} Damage Resistance.
When you are close to two enemies or more, you gain 8% Damage Resistance.
When you are close to two enemies or more, you gain 12% Damage Resistance.
When you are close to two enemies or more, you gain 16% Damage Resistance.
Flawless Defence
Blocks consume {0} less Posture Points.
Blocks consume -25% less Posture Points.
Blocks consume -35% less Posture Points.
Blocks consume -50% less Posture Points.
Stitches and Rum
You gain {0} increased effect from Healing.
You gain 10% increased effect from Healing.
You gain 20% increased effect from Healing.
You gain 30% increased effect from Healing.
Pain Tolerance
For every {2} Health lost you gain an effect stack granting you {1} Damage Resistance.
For every 15% Health lost you gain an effect stack granting you 4% Damage Resistance.
For every 15% Health lost you gain an effect stack granting you 5% Damage Resistance.
For every 15% Health lost you gain an effect stack granting you 6% Damage Resistance.
Too Angry to Die
When you receive a killing blow, instantly restore {1} Health. Cooldown: {2} min.
When you receive a killing blow, instantly restore 30% Health. Cooldown: 960 min.
When you receive a killing blow, instantly restore 50% Health. Cooldown: 780 min.
When you receive a killing blow, instantly restore 70% Health. Cooldown: 600 min.
Stout Frame
Increases maximum Health by {0}.
Increases maximum Health by 160.
Increases maximum Health by 240.
Increases maximum Health by 320.