Utilities
12
Upgrade Table
Upgrade Table
Resources Required:
Lumber
3
Stone
5
Used for upgrading various gear.
Can be built only within the designated Bonfire area.
Can be built only within the designated Bonfire area.
Simple Bed
Simple Bed
Resources Required:
Plant Fiber
5
Lumber
3
A bed. Better than nothing.
Creates the respawn point.
Requires shelter
Comfort +1
Creates the respawn point.
Requires shelter
Comfort +1
Simple Bed with Headboard
Simple Bed with Headboard
Resources Required:
Plant Fiber
5
Lumber
3
Rope
2
Triton's Horn
5
A simple bed with a decorated headboard
Creates the respawn point.
Shelter Required
Comfort +2
Creates the respawn point.
Shelter Required
Comfort +2
Floor Torch
Floor Torch
Resources Required:
Lumber
2
Can be placed beyond the designated Bonfire area.
Does not provide comfort.
Does not provide comfort.
Bonfire
Bonfire
Resources Required:
Lumber
5
The core of your settlement; essential for placing most crafting stations and decor.
Gives Warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Gives Warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Fast Travel Bell
Fast Travel Bell
Resources Required:
Fast Travel Bell
1
Lumber
20
Allows you to move quickly between other bells and your ship.
Can only be built in shallow water along the shore.
You need to build at least two Fast Travel Bells to use it
Can only be built in shallow water along the shore.
You need to build at least two Fast Travel Bells to use it
Storage Bale
Storage Bale
Resources Required:
Rough Cloth
10
Rope
5
Used for storing possessions.
Capacity: 20 cells
Capacity: 20 cells
Storage Basket
Storage Basket
Resources Required:
Lumber
5
Plant Fiber
10
Used for storing possessions.
Capacity: 12 cells
Capacity: 12 cells
Storage Barrel
Storage Barrel
Resources Required:
Lumber
5
Nails
5
Used for storing possessions.
Capacity: 20 cells
Capacity: 20 cells
Storage Crate
Storage Crate
Resources Required:
Lumber
5
Nails
5
Used for storing possessions.
Capacity: 20 cells
Capacity: 20 cells
Workbenches
4Cooking
4
Cooking Fire
Cooking Fire
Resources Required:
Lumber
3
Stone
3
Used for cooking various dishes.
Gives Warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Gives Warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Cutting Table
Cutting Table
Resources Required:
Lumber
10
Copper Ingot
2
Cooking Fire Upgrade
Can be built only within the designated Bonfire area.
Can be built only within the designated Bonfire area.
Alchemy
4
Alchemic Table
Alchemic Table
Resources Required:
Lumber
5
Clay Pot
1
Clay Pot
1
Used for making potions and ointments.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Stove and Pot
Stove and Pot
Resources Required:
Stone
5
Clay
5
Copper Pot
1
Alchemic Table Upgrade
Can be built only within the designated Bonfire area.
Can be built only within the designated Bonfire area.
Armour and Clothes
4
Armour and Clothing Workshop
Armour and Clothing Workshop
Resources Required:
Lumber
5
Rough Cloth
10
Used for making various gear.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Material Rack
Material Rack
Resources Required:
Hardwood
2
Enchanted Hide
2
Enchanted Cloth
2
Tanned Leather
2
Equipment Table Upgrade
Can be built only within the designated Bonfire area.
Can be built only within the designated Bonfire area.
Weapons
4
Weaponsmith Table
Weaponsmith Table
Resources Required:
Lumber
10
Copper Ingot
5
Nails
10
Used for making weapons.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Anvil
Anvil
Resources Required:
Lumber
10
Anvil
1
Blacksmith Table Upgrade
Can be built only within the designated Bonfire area.
Can be built only within the designated Bonfire area.
Jewellery
2Refining
7
Large Smelting Furnace
Large Smelting Furnace
Resources Required:
Cut Stone
20
Iron Ingot
10
Clay
20
Not even magic can resist the heat of this furnace.
Can be placed on the ground.
Only works outdoors.
Can be built only within the designated Bonfire area.
Gives Warmth.
Comfort +3
Bonuses from multiple heat sources do not stack.
Can be placed on the ground.
Only works outdoors.
Can be built only within the designated Bonfire area.
Gives Warmth.
Comfort +3
Bonuses from multiple heat sources do not stack.
Charcoal Kiln
Charcoal Kiln
Resources Required:
Lumber
25
Clay
25
Used for burning charcoal.
Can be placed on the ground.
Only works outdoors.
Can be built only within the designated Bonfire area.
Provides warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Can be placed on the ground.
Only works outdoors.
Can be built only within the designated Bonfire area.
Provides warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Millstones
Millstones
Resources Required:
Lumber
15
Millstone Parts
1
Used for making loose materials.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Smelting Furnace
Smelting Furnace
Resources Required:
Clay
15
Stone
30
Used for processing ore into ingots.
Can be placed on the ground.
Only works outdoors.
Can be built only within the designated Bonfire area.
Gives Warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Can be placed on the ground.
Only works outdoors.
Can be built only within the designated Bonfire area.
Gives Warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Spinning Wheel
Spinning Wheel
Resources Required:
Lumber
10
Rope
5
Used for making the best fabric.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Workers
6
Farmer
Farmer
Resources Required:
Farmer Contract
1
Your trusty helper for routine tasks.
Can be built only within the designated Bonfire area.
Roof Required.
Can be built only within the designated Bonfire area.
Roof Required.
Gatherer
Gatherer
Resources Required:
Gatherer Contract
1
Your trusty helper for routine tasks.
Can be built only within the designated Bonfire area.
Roof Required.
Can be built only within the designated Bonfire area.
Roof Required.
Herbalist
Herbalist
Resources Required:
Herbalist Contract
1
Your trusty helper for routine tasks.
Can be built only within the designated Bonfire area.
Roof Required.
Can be built only within the designated Bonfire area.
Roof Required.
Hunter
Hunter
Resources Required:
Hunter Contract
1
Your trusty helper for routine tasks.
Can be built only within the designated Bonfire area.
Roof Required.
Can be built only within the designated Bonfire area.
Roof Required.
Basement
5Large Floor
3Floor
5Large Wall
10Wall
54
Reverse Triangular Leaf Wall, 45°
Reverse Triangular Leaf Wall, 45°
Resources Required:
Plant Fiber
1
Reverse Triangular Stick Wall, 45°
Reverse Triangular Stick Wall, 45°
Resources Required:
Plant Fiber
1
Reverse Triangular Bark Wall, 45°
Reverse Triangular Bark Wall, 45°
Resources Required:
Plant Fiber
1
Reverse Triangular Leaf Wall, 64°
Reverse Triangular Leaf Wall, 64°
Resources Required:
Plant Fiber
1
Reverse Triangular Stick Wall, 64°
Reverse Triangular Stick Wall, 64°
Resources Required:
Plant Fiber
1
Reverse Triangular Bark Wall, 64°
Reverse Triangular Bark Wall, 64°
Resources Required:
Plant Fiber
1
Reverse Triangular Leaf Wall, 26°
Reverse Triangular Leaf Wall, 26°
Resources Required:
Plant Fiber
1
Reverse Triangular Stick Wall, 26°
Reverse Triangular Stick Wall, 26°
Resources Required:
Plant Fiber
1
Reverse Triangular Bark Wall, 26°
Reverse Triangular Bark Wall, 26°
Resources Required:
Plant Fiber
1
Reverse Triangular Stick Wall, 45°
Reverse Triangular Stick Wall, 45°
Resources Required:
Lumber
2
Reverse Triangular Plank Wall, 64°
Reverse Triangular Plank Wall, 64°
Resources Required:
Lumber
2
Large Roof
5Roof
34
Reverse Corner Straw Roof, 26°
Reverse Corner Straw Roof, 26°
Resources Required:
Lumber
1
Plant Fiber
1
Large Round Corner Reed Roof, 64°
Large Round Corner Reed Roof, 64°
Resources Required:
Plant Fiber
1
Right Straw Roof Gable, 26°
Right Straw Roof Gable, 26°
Resources Required:
Lumber
1
Plant Fiber
1
Pillar
40Stairs
10Window
21Trophies
7
Trophy Senkamati Blades
Trophy Senkamati Blades
Resources Required:
Ritual Knife of the Banished
1
Ritual Knife of the Banished
1
Ritual Knife of the Banished
1
Every jagged edge and scratch on the blade tells a tale of rage, blood and despair.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +3
Comfort bonuses within the same category stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +3
Comfort bonuses within the same category stack.
Trophy Boar
Trophy Boar
Resources Required:
Lumber
5
Boar Head
1
Gives you a disapproving look every time you walk by.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category stack.
Stuffed Crab
Stuffed Crab
Resources Required:
Lumber
5
Crab Shell
1
Crab Meat
2
Even the most modest hunting trophies are worth showing off.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category stack.
Trophy Crocodile
Trophy Crocodile
Resources Required:
Crocodile Head
1
Hardwood
5
Nails
4
The crocodile’s toothy maw, frozen in a silent roar, stands as a warning to all who dare challenge nature.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category stack.
Trophy Dodo
Trophy Dodo
Resources Required:
Lumber
5
Dodo Head
1
A symbol of loss, serving as a reminder that some beings will never be seen again.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category stack.
Trophy Great Goat
Trophy Great Goat
Resources Required:
Hardwood
5
Head of a Mountain Goat Leader
1
Nails
4
Majestic antlers top the wall like the crown of a fallen mountain king.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category stack.
Seats
8
Chair
Chair
Resources Required:
Plant Fiber
10
It creaks every time you sit on it.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Chair
Chair
Resources Required:
Plant Fiber
10
It creaks every time you sit on it.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Bench
Bench
Resources Required:
Plant Fiber
10
Primitive furniture.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Bench with Backrest
Bench with Backrest
Resources Required:
Plant Fiber
10
Primitive furniture.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Chair
Chair
Resources Required:
Plant Fiber
10
It creaks every time you sit on it.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Stool
Stool
Resources Required:
Plant Fiber
10
Primitive furniture.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Tables
3
Round Table
Round Table
Resources Required:
Plant Fiber
10
Plenty of space for a treasure map—and a mug of grog to go with it.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Shelves
6
Small Shelf
Small Shelf
Resources Required:
Plant Fiber
10
Crude shelves for food and rum.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Shelf
Shelf
Resources Required:
Plant Fiber
10
Crude shelves for food and rum.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Large Shelf
Large Shelf
Resources Required:
Plant Fiber
10
Crude shelves for food and rum.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Side Table
Side Table
Resources Required:
Plant Fiber
10
A rickety structure, ready to collapse at the first storm.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Canopies
3
Shed
Shed
Resources Required:
Lumber
2
Rough Cloth
2
A canopy made from improvised materials.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Lightings
6
Helm Chandelier
Helm Chandelier
Resources Required:
Lumber
5
Copper Ingot
2
The ship may never sail again, but its helm will surely come in handy.
Can be mounted on the ceiling.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the ceiling.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Pendant Lamp
Pendant Lamp
Resources Required:
Lumber
2
Clay
3
Brings comfort to any little nook.
Can be mounted on the ceiling.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be mounted on the ceiling.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Table Lamp
Table Lamp
Resources Required:
Lumber
2
Clay
3
Brings comfort to any little nook.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Table Lamp
Table Lamp
Resources Required:
Lumber
2
Clay
3
Brings comfort to any little nook.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Iron Lightings
6
Large Candlestick
Large Candlestick
Resources Required:
Iron Ingot
2
A sturdy iron lantern.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Small Candlestick
Small Candlestick
Resources Required:
Iron Ingot
2
A sturdy iron lantern.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Rectangular Lamp
Rectangular Lamp
Resources Required:
Iron Ingot
2
A sturdy iron lantern.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Cylindrical Lamp
Cylindrical Lamp
Resources Required:
Iron Ingot
2
A sturdy iron lantern.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Dishes
9
Wooden Bowl
Wooden Bowl
Resources Required:
Lumber
3
Handmade wooden tableware.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Wooden Bucket
Wooden Bucket
Resources Required:
Lumber
3
Handmade wooden tableware.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Wooden Mug
Wooden Mug
Resources Required:
Lumber
3
Handmade wooden tableware.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Frying Pan
Frying Pan
Resources Required:
Iron Ingot
5
Sturdy iron cookware.
Can be built only within the designated Bonfire area.
Comfort +3
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +3
Comfort bonuses within the same category do not stack.
Elegant Clay Jug
Elegant Clay Jug
Resources Required:
Clay
2
Keeps drinks cold even in the hottest midday heat.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Empty Clay Jug
Empty Clay Jug
Resources Required:
Clay
2
Keeps drinks cold even in the hottest midday heat.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Wrapped Clay Jug
Wrapped Clay Jug
Resources Required:
Clay
2
Keeps drinks cold even in the hottest midday heat.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Kitchen
3
Clay Coaster with Herbs
Clay Coaster with Herbs
Resources Required:
Clay
3
Plant Fiber
3
Provisions that preserve the warmth of sunny days and the aroma of ripe fruits.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Herb Garland
Herb Garland
Resources Required:
Plant Fiber
5
Provisions that preserve the warmth of sunny days and the aroma of ripe fruits.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Garland with Mushrooms and Peppers
Garland with Mushrooms and Peppers
Resources Required:
Plant Fiber
5
Provisions that preserve the warmth of sunny days and the aroma of ripe fruits.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Supplies
3
Pile of Dishes
Pile of Dishes
Resources Required:
Plant Fiber
5
A strategic reserve in case of a storm or siege.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Shell Decorations
7
Shell Decorations
Shell Decorations
Resources Required:
Triton's Horn
10
An expertly made decoration fashioned from ocean treasures.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Shell Decorations
Shell Decorations
Resources Required:
Triton's Horn
10
An expertly made decoration fashioned from ocean treasures.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Shell Decorations
Shell Decorations
Resources Required:
Triton's Horn
10
An expertly made decoration fashioned from ocean treasures.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Shell Decorations
Shell Decorations
Resources Required:
Triton's Horn
10
An expertly made decoration fashioned from ocean treasures.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Shell Decorations
Shell Decorations
Resources Required:
Triton's Horn
10
An expertly made decoration fashioned from ocean treasures.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Books
7
Book
Book
Resources Required:
Lumber
3
A hands-on navigation manual, featuring notes such as: "Seeing reefs is bad. Not seeing them is even worse."
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Small Pile of Books
Small Pile of Books
Resources Required:
Lumber
3
Tomes of weathered pages, covered in notes about storms, coordinates and shady deals.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Large Pile of Books
Large Pile of Books
Resources Required:
Lumber
3
Tomes of weathered pages, covered in notes about storms, coordinates and shady deals.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Row of Books
Row of Books
Resources Required:
Lumber
3
Tomes of weathered pages, covered in notes about storms, coordinates and shady deals.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Open Book
Open Book
Resources Required:
Lumber
3
A list of plunder with notes like 'sold', 'sank' and 'pocketed'.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Scrolls
Scrolls
Resources Required:
Lumber
3
Scrolls filled with meaningless symbols, concealing the route of an illegal shipment.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Open Scroll
Open Scroll
Resources Required:
Lumber
3
The drawing shows some kind of a mechanism, but half of it is stained with ink. There is a signature at the bottom: "If it breaks, just pretend that was intended".
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Banners
2Military
4
Ornamental Cannon
Ornamental Cannon
Resources Required:
Iron Ingot
10
Hardwood
10
A cannon. They're loading the cannon! Why? Ah! They will fire!
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Cannonballs
Cannonballs
Resources Required:
Iron Ingot
10
Hardwood
10
When it gets boring, you can always pile up pyramids with cannonballs. But rum is better.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Statues
2
Jolly Crocodile Sculpture
Jolly Crocodile Sculpture
Resources Required:
Crocodile Head
1
Bones
5
Crocodile Skin
5
Crocodile Tail
1
A former menace of the swamps is now a decoration for your living room.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Wise Crocodile Sculpture
Wise Crocodile Sculpture
Resources Required:
Crocodile Head
1
Bones
5
Crocodile Skin
5
Crocodile Tail
1
A former menace of the swamps is now a decoration for your living room.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Miscellaneous
5
Small Fishing Barrel
Small Fishing Barrel
Resources Required:
Lumber
4
Rope
2
Items that were once needed, but now only gather dust.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Large Fishing Barrel
Large Fishing Barrel
Resources Required:
Lumber
4
Rope
2
Items that were once needed, but now only gather dust.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Wine Barrels
Wine Barrels
Resources Required:
Lumber
10
Copper Ingot
2
Items that were once needed, but now only gather dust.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Aloe Seedling
Aloe Seedling
Resources Required:
Aloe Seeds
1
Grows only in seedbeds.
Growing Time: 1 hour.
Harvest: 2–3 Aloes, 1 Aloe Seed.
Growing Time: 1 hour.
Harvest: 2–3 Aloes, 1 Aloe Seed.
Bean Seedling
Bean Seedling
Resources Required:
Bean Seeds
1
Grows only in seedbeds.
Growing Time: 1 hour.
Harvest: 2–3 Beans, 1 Bean Seed.
Growing Time: 1 hour.
Harvest: 2–3 Beans, 1 Bean Seed.
Bromelia Seedling
Bromelia Seedling
Resources Required:
Bromelia Seeds
1
Grows only in seedbeds.
Growing Time: 1 hour.
Harvest: 2–3 Bromelias, 1 Bromelia Seed.
Growing Time: 1 hour.
Harvest: 2–3 Bromelias, 1 Bromelia Seed.
Banana Seedling
Banana Seedling
Resources Required:
Banana Seeds
1
Grows only in the soil.
Growing Time: 1 hour.
Harvest: 2–3 Bananas, 1 Banana Seed.
Growing Time: 1 hour.
Harvest: 2–3 Bananas, 1 Banana Seed.
Leek Seedling
Leek Seedling
Resources Required:
Leek Seeds
1
Grows only in seedbeds.
Growing Time: 1 hour.
Harvest: 2–3 Leeks, 1 Leek Seed.
Growing Time: 1 hour.
Harvest: 2–3 Leeks, 1 Leek Seed.
Pepper Seedling
Pepper Seedling
Resources Required:
Cayenne Pepper Seeds
1
Grows only in seedbeds.
Growing Time: 1 hour.
Harvest: 2–3 Peppers, 1 Pepper Seed.
Growing Time: 1 hour.
Harvest: 2–3 Peppers, 1 Pepper Seed.
Batata Seedling
Batata Seedling
Resources Required:
Batata Seeds
1
Grows only in seedbeds.
Growing Time: 1 hour.
Harvest: 2–3 Batatas, 1 Batata Seed.
Growing Time: 1 hour.
Harvest: 2–3 Batatas, 1 Batata Seed.
Tomato Seedling
Tomato Seedling
Resources Required:
Tomato Seeds
1
Grows only in seedbeds.
Growing Time: 1 hour.
Harvest: 2–3 Tomatoes, 1 Tomato Seed.
Growing Time: 1 hour.
Harvest: 2–3 Tomatoes, 1 Tomato Seed.
Corn Seedling
Corn Seedling
Resources Required:
Corn Seeds
1
Grows only in seedbeds.
Growing Time: 1 hour.
Harvest: 2–4 Corn, 1 Corn Seed.
Growing Time: 1 hour.
Harvest: 2–4 Corn, 1 Corn Seed.
Ficus Seedling
Ficus Seedling
Resources Required:
Ficus Seeds
1
Grows only in the soil.
Growing Time: 1 hour.
Harvest: 3–5 Trees, 1 Ficus Seed.
Growing Time: 1 hour.
Harvest: 3–5 Trees, 1 Ficus Seed.
Flax Seedling
Flax Seedling
Resources Required:
Flax Seeds
1
Grows only in seedbeds.
Growing Time: 1 hour.
Harvest: 5–7 Flax, 1 Flax Seed.
Growing Time: 1 hour.
Harvest: 5–7 Flax, 1 Flax Seed.
Healing Herb Seedling
Healing Herb Seedling
Resources Required:
Healing Herb Seeds
1
Grows only in seedbeds.
Growing Time: 1 hour.
Harvest: 1–2 Healing Herbs, 1 Healing Herb Seed
Growing Time: 1 hour.
Harvest: 1–2 Healing Herbs, 1 Healing Herb Seed
Cocoplum Seedling
Cocoplum Seedling
Resources Required:
Cocoplum Seeds
1
Grows only in seedbeds.
Growing Time: 1 hour.
Harvest: 2–3 Cocoplums, 1 Cocoplum Seed.
Growing Time: 1 hour.
Harvest: 2–3 Cocoplums, 1 Cocoplum Seed.
Lime Seedling
Lime Seedling
Resources Required:
Lime Seeds
1
Grows only in the soil.
Growing Time: 1 hour.
Harvest: 2–3 Limes, 1 Lime Seed.
Growing Time: 1 hour.
Harvest: 2–3 Limes, 1 Lime Seed.
Shrub Seedling
Shrub Seedling
Resources Required:
Shrub Seeds
1
Grows only in the soil.
Growing Time: 1 hour.
Harvest: 1–2 Plant Fibers, 1 Shrub Seed.
Growing Time: 1 hour.
Harvest: 1–2 Plant Fibers, 1 Shrub Seed.
Ruins
47Fort
12
Bench
Bench
Resources Required:
Lumber
4
Rope
1
Primitive furniture.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Bench with Backrest
Bench with Backrest
Resources Required:
Lumber
4
Rope
1
Primitive furniture.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.