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Lumber
Lumber
Resource, Common
A building material.
Harvested from large trees and palms.
Harvested from large trees and palms.
| Name | Location | Amount | Drop chance |
|---|---|---|---|
| (32×) Wreckage | To be implemented (I hope) | 2 - 3 | 100% |
| (2×) Wreckage | To be implemented (I hope) | 8 - 12 | 100% |
| (2×) Wreckage | To be implemented (I hope) | 6 - 10 | 100% |
| Wreckage | To be implemented (I hope) | 4 - 8 | 100% |
| (9×) Locked Chest | To be implemented (I hope) | 1 | 100% |
| Senkamati Chest | To be implemented (I hope) | 1 | 100% |
| Tent | To be implemented (I hope) | 1 | 100% |
| Furniture | To be implemented (I hope) | 1 | 100% |
| Shed | To be implemented (I hope) | 1 | 100% |
| (3×) Shipwreck | To be implemented (I hope) | 3 - 5 | 100% |
| (11×) Shipwreck | To be implemented (I hope) | 6 - 8 | 100% |
| (2×) Ramshackle Barrier | To be implemented (I hope) | 10 - 12 | 100% |
| (3×) Stump | To be implemented (I hope) | 2 - 3 | 100% |
| (7×) Infected Stump | To be implemented (I hope) | 2 - 3 | 100% |
| (4×) Bush | To be implemented (I hope) | 1 | 100% |
| Swamp Tree | To be implemented (I hope) | 2 - 3 | 100% |
| (8×) Woody Vine | To be implemented (I hope) | 1 | 100% |
| Occult Sacrifice | To be implemented (I hope) | 1 | 100% |
| (4×) Stick | To be implemented (I hope) | 3 - 4 | 100% |
| (3×) Bush | To be implemented (I hope) | 1 - 2 | 100% |
| Stump | To be implemented (I hope) | 1 | 100% |
| Swamp Tree | To be implemented (I hope) | 3 - 4 | 100% |
| (2×) Stump | To be implemented (I hope) | 3 - 4 | 100% |
| Bush | To be implemented (I hope) | 2 - 3 | 100% |
| Shipwreck | To be implemented (I hope) | 1 | 100% |
| (3×) Spiny Bush | To be implemented (I hope) | 1 | 100% |
| (3×) Ficus | To be implemented (I hope) | 3 - 6 | 100% |
| (2×) Palm | To be implemented (I hope) | 5 - 8 | 100% |
| (4×) Palm | To be implemented (I hope) | 12 - 15 | 100% |
| (3×) Ficus | To be implemented (I hope) | 10 - 12 | 100% |
| Ficus | To be implemented (I hope) | 12 - 15 | 100% |
| (2×) Infected Tree | To be implemented (I hope) | 10 - 12 | 100% |
| (3×) Palm | To be implemented (I hope) | 3 - 6 | 100% |
| (2×) Infected Tree | To be implemented (I hope) | 8 - 10 | 100% |
| Swamp Tree | To be implemented (I hope) | 8 | 100% |
| (2×) Palm | To be implemented (I hope) | 8 - 10 | 100% |
| Divi-Divi | To be implemented (I hope) | 4 - 5 | 100% |
| (2×) Palm | To be implemented (I hope) | 6 - 8 | 100% |
| (2×) Palm | To be implemented (I hope) | 2 - 4 | 100% |
| Palm | To be implemented (I hope) | 1 - 2 | 100% |
| Palm | To be implemented (I hope) | 5 | 100% |
| Coconut Palm | To be implemented (I hope) | 3 - 6 | 100% |
| Palm | To be implemented (I hope) | 4 | 100% |
| Divi-Divi | To be implemented (I hope) | 1 - 2 | 100% |
| Swamp Tree | To be implemented (I hope) | 10 - 15 | 100% |
| (3×) Coconut Palm | To be implemented (I hope) | 8 - 10 | 100% |
| (2×) Ficus | To be implemented (I hope) | 8 - 10 | 100% |
| Divi-Divi | To be implemented (I hope) | 4 - 10 | 100% |
| Palm | To be implemented (I hope) | 1 - 3 | 100% |
| Divi-Divi | To be implemented (I hope) | 4 - 9 | 100% |
| (2×) Small Ficus | To be implemented (I hope) | 1 - 3 | 100% |
| Small Ficus | To be implemented (I hope) | 2 - 5 | 100% |
| Swamp Tree | To be implemented (I hope) | 6 | 100% |
| Banana | To be implemented (I hope) | 6 | 100% |
| Ficus | To be implemented (I hope) | 12 - 18 | 100% |
| Swamp Tree | To be implemented (I hope) | 12 - 14 | 100% |
| Divi-Divi | To be implemented (I hope) | 1 | 100% |
| Swamp Tree | To be implemented (I hope) | 10 | 100% |
| Small Ficus | To be implemented (I hope) | 2 - 4 | 100% |
| (9×) Stick | To be implemented (I hope) | 1 | 100% |
| Healing Herbs | To be implemented (I hope) | 1 | 100% |
| Spoiled Fish | To be implemented (I hope) | 1 | 100% |
Upgrade Table
Resources Required:
Lumber
3
Stone
5
Used for upgrading various gear.
Can be built only within the designated Bonfire area.
Can be built only within the designated Bonfire area.
Simple Bed
Resources Required:
Plant Fiber
5
Lumber
3
A bed. Better than nothing.
Creates the respawn point.
Requires shelter
Comfort +1
Creates the respawn point.
Requires shelter
Comfort +1
Simple Bed with Headboard
Resources Required:
Plant Fiber
5
Lumber
3
Rope
2
Triton's Horn
5
A simple bed with a decorated headboard
Creates the respawn point.
Shelter Required
Comfort +2
Creates the respawn point.
Shelter Required
Comfort +2
Floor Torch
Resources Required:
Lumber
2
Can be placed beyond the designated Bonfire area.
Does not provide comfort.
Does not provide comfort.
Bonfire
Resources Required:
Lumber
5
The core of your settlement; essential for placing most crafting stations and decor.
Gives Warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Gives Warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Fast Travel Bell
Resources Required:
Fast Travel Bell
1
Lumber
20
Allows you to move quickly between other bells and your ship.
Can only be built in shallow water along the shore.
You need to build at least two Fast Travel Bells to use it
Can only be built in shallow water along the shore.
You need to build at least two Fast Travel Bells to use it
Storage Basket
Resources Required:
Lumber
5
Plant Fiber
10
Used for storing possessions.
Capacity: 12 cells
Capacity: 12 cells
Storage Barrel
Resources Required:
Lumber
5
Nails
5
Used for storing possessions.
Capacity: 20 cells
Capacity: 20 cells
Disassembly Table
Resources Required:
Lumber
10
Clay
10
Copper Ingot
4
Used for dismantling various equipment and recovering the resources spent to craft them.
Can be built only within the designated Bonfire area.
Can be built only within the designated Bonfire area.
Sawhorse
Resources Required:
Hardwood
5
Lumber
5
Workbench Upgrade
Can be built only within the designated Bonfire area.
Can be built only within the designated Bonfire area.
Toolbox
Resources Required:
Lumber
10
Nails
20
Iron Ingot
5
Workbench Upgrade
Can be built only within the designated Bonfire area.
Can be built only within the designated Bonfire area.
Cooking Fire
Resources Required:
Lumber
3
Stone
3
Used for cooking various dishes.
Gives Warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Gives Warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Cutting Table
Resources Required:
Lumber
10
Copper Ingot
2
Cooking Fire Upgrade
Can be built only within the designated Bonfire area.
Can be built only within the designated Bonfire area.
Alchemic Table
Resources Required:
Lumber
5
Clay Pot
1
Clay Pot
1
Used for making potions and ointments.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Armour and Clothing Workshop
Resources Required:
Lumber
5
Rough Cloth
10
Used for making various gear.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Try-on Mannequin
Resources Required:
Lumber
30
Stone
10
Equipment Table Upgrade
Can be built only within the designated Bonfire area.
Can be built only within the designated Bonfire area.
Weaponsmith Table
Resources Required:
Lumber
10
Copper Ingot
5
Nails
10
Used for making weapons.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Anvil
Resources Required:
Lumber
10
Anvil
1
Blacksmith Table Upgrade
Can be built only within the designated Bonfire area.
Can be built only within the designated Bonfire area.
Water Barrel
Resources Required:
Lumber
40
Copper Ingot
10
Blacksmith Table Upgrade
Can be built only within the designated Bonfire area.
Can be built only within the designated Bonfire area.
Jewellery Table
Resources Required:
Lumber
10
Copper Ingot
5
Silver Ingot
2
Used for making jewellery.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Charcoal Kiln
Resources Required:
Lumber
25
Clay
25
Used for burning charcoal.
Can be placed on the ground.
Only works outdoors.
Can be built only within the designated Bonfire area.
Provides warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Can be placed on the ground.
Only works outdoors.
Can be built only within the designated Bonfire area.
Provides warmth.
Comfort +1
Bonuses from multiple heat sources do not stack.
Millstones
Resources Required:
Lumber
15
Millstone Parts
1
Used for making loose materials.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Spinning Wheel
Resources Required:
Lumber
10
Rope
5
Used for making the best fabric.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Tannery
Resources Required:
Lumber
10
Rope
3
Nails
10
Used for processing hides.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Palisade Gate Leaf
Resources Required:
Lumber
4
Nails
4
Can be built only within the designated Bonfire area.
Trophy Boar
Resources Required:
Lumber
5
Boar Head
1
Gives you a disapproving look every time you walk by.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category stack.
Stuffed Crab
Resources Required:
Lumber
5
Crab Shell
1
Crab Meat
2
Even the most modest hunting trophies are worth showing off.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category stack.
Trophy Dodo
Resources Required:
Lumber
5
Dodo Head
1
A symbol of loss, serving as a reminder that some beings will never be seen again.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category stack.
Shed
Resources Required:
Lumber
2
Rough Cloth
2
A canopy made from improvised materials.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Canopy with Netting
Resources Required:
Lumber
2
Rough Cloth
2
A canopy made from improvised materials.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Large Shed
Resources Required:
Lumber
2
Rough Cloth
2
A canopy made from improvised materials.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Helm Chandelier
Resources Required:
Lumber
5
Copper Ingot
2
The ship may never sail again, but its helm will surely come in handy.
Can be mounted on the ceiling.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the ceiling.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Pendant Lamp
Resources Required:
Lumber
2
Clay
3
Brings comfort to any little nook.
Can be mounted on the ceiling.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be mounted on the ceiling.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Table Lamp
Resources Required:
Lumber
2
Clay
3
Brings comfort to any little nook.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Table Lamp
Resources Required:
Lumber
2
Clay
3
Brings comfort to any little nook.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Wall Torch
Resources Required:
Lumber
2
Repels darkness and lures in moths.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Wall Lamp
Resources Required:
Lumber
2
Clay
3
Brings comfort to any little nook.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Wooden Bowl
Resources Required:
Lumber
3
Handmade wooden tableware.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Wooden Bucket
Resources Required:
Lumber
3
Handmade wooden tableware.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Wooden Mug
Resources Required:
Lumber
3
Handmade wooden tableware.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Basket of Peppers
Resources Required:
Lumber
2
Cayenne Pepper
3
A strategic reserve in case of a storm or siege.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Basket of Corn
Resources Required:
Lumber
2
Corn
3
A strategic reserve in case of a storm or siege.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Book
Resources Required:
Lumber
3
A hands-on navigation manual, featuring notes such as: "Seeing reefs is bad. Not seeing them is even worse."
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Small Pile of Books
Resources Required:
Lumber
3
Tomes of weathered pages, covered in notes about storms, coordinates and shady deals.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Large Pile of Books
Resources Required:
Lumber
3
Tomes of weathered pages, covered in notes about storms, coordinates and shady deals.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Row of Books
Resources Required:
Lumber
3
Tomes of weathered pages, covered in notes about storms, coordinates and shady deals.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Open Book
Resources Required:
Lumber
3
A list of plunder with notes like 'sold', 'sank' and 'pocketed'.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Scrolls
Resources Required:
Lumber
3
Scrolls filled with meaningless symbols, concealing the route of an illegal shipment.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Open Scroll
Resources Required:
Lumber
3
The drawing shows some kind of a mechanism, but half of it is stained with ink. There is a signature at the bottom: "If it breaks, just pretend that was intended".
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Ornamental Sabers
Resources Required:
Copper Ingot
5
Lumber
5
They are no longer useful in battle, but look good on the wall.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Ornamental Sword
Resources Required:
Copper Ingot
5
Lumber
5
Reminds of the days of romantic chivalry.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Small Fishing Barrel
Resources Required:
Lumber
4
Rope
2
Items that were once needed, but now only gather dust.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Large Fishing Barrel
Resources Required:
Lumber
4
Rope
2
Items that were once needed, but now only gather dust.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Wine Barrels
Resources Required:
Lumber
10
Copper Ingot
2
Items that were once needed, but now only gather dust.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Bottle Crate
Resources Required:
Lumber
2
Rum Bottle
4
Items that were once needed, but now only gather dust.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Bench
Resources Required:
Lumber
4
Rope
1
Primitive furniture.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.