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Rough Hide

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Crafting station Required upgrades Ingredients Produces Time
Armour and Clothing Workshop - Building Item
Armour and Clothing Workshop
Armour and Clothing Workshop - Building Item
Resources Required:
Lumber icon
Lumber
5
Rough Cloth icon
Rough Cloth
10
Used for making various gear.

Can be built only within the designated Bonfire area.
Roof Required
6
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
4
Rough Cloth - Uncommon Resource

Rough Cloth

Resource, Uncommon
Rough Cloth icon - Uncommon Resource
A rough cloth.
Made on the workbench from a plant fiber.
Mouse left click icon More info
10
Nails - Uncommon Resource

Nails

Resource, Uncommon
Nails icon - Uncommon Resource
Can be harvested from the ship wreckage on the shore.
Made of copper or iron using a workbench.
Can be found in the wooden debris on the shore.
Mouse left click icon More info
1
Homemade Armour Reinforcement Kit - Uncommon Resource

Homemade Armour Reinforcement Kit

Resource, Uncommon
Homemade Armour Reinforcement Kit icon - Uncommon Resource
Materials and tools for armour reinforcement
Mouse left click icon More info
1s
Tannery - Building Item
Tannery
Tannery - Building Item
Resources Required:
Lumber icon
Lumber
10
Rope icon
Rope
3
Nails icon
Nails
10
Used for processing hides.

Can be built only within the designated Bonfire area.
Roof Required
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
1
Tannin - Uncommon Resource

Tannin

Resource, Uncommon
Tannin icon - Uncommon Resource
Possesses tanned properties and a distinctive astringent taste. Used for processing hides and furs.
Made from the bark of the divi-divi trees using an alchemic table.
Mouse left click icon More info
1
Tanned Leather - Uncommon Resource

Tanned Leather

Resource, Uncommon
Tanned Leather icon - Uncommon Resource
Used in tailoring.
Can be made using a tannery.
Mouse left click icon More info
45s
Armour and Clothing Workshop - Building Item
Armour and Clothing Workshop
Armour and Clothing Workshop - Building Item
Resources Required:
Lumber icon
Lumber
5
Rough Cloth icon
Rough Cloth
10
Used for making various gear.

Can be built only within the designated Bonfire area.
Roof Required
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
2
Rope - Uncommon Resource

Rope

Resource, Uncommon
Rope icon - Uncommon Resource
A swashbuckler's best friend.
Made from a plant fiber using a workbench
Mouse left click icon More info
1
Buccaneer Boots - Uncommon Armor

Buccaneer Boots

Armor, Uncommon
Buccaneer Boots icon - Uncommon Armor
Power icon
140 Power
Rugged hunter clothing
Bullet point
Increases damage done to animals by 5%
Mouse left click icon More info
1s
Armour and Clothing Workshop - Building Item
Armour and Clothing Workshop
Armour and Clothing Workshop - Building Item
Resources Required:
Lumber icon
Lumber
5
Rough Cloth icon
Rough Cloth
10
Used for making various gear.

Can be built only within the designated Bonfire area.
Roof Required
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
2
Rough Cloth - Uncommon Resource

Rough Cloth

Resource, Uncommon
Rough Cloth icon - Uncommon Resource
A rough cloth.
Made on the workbench from a plant fiber.
Mouse left click icon More info
1
Buccaneer Gloves - Uncommon Armor

Buccaneer Gloves

Armor, Uncommon
Buccaneer Gloves icon - Uncommon Armor
Power icon
140 Power
Rugged hunter clothing
Bullet point
Increases damage done to animals by 5%
Mouse left click icon More info
1s
Armour and Clothing Workshop - Building Item
Armour and Clothing Workshop
Armour and Clothing Workshop - Building Item
Resources Required:
Lumber icon
Lumber
5
Rough Cloth icon
Rough Cloth
10
Used for making various gear.

Can be built only within the designated Bonfire area.
Roof Required
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
3
Rough Cloth - Uncommon Resource

Rough Cloth

Resource, Uncommon
Rough Cloth icon - Uncommon Resource
A rough cloth.
Made on the workbench from a plant fiber.
Mouse left click icon More info
1
Buccaneer Hat - Uncommon Armor

Buccaneer Hat

Armor, Uncommon
Buccaneer Hat icon - Uncommon Armor
Power icon
140 Power
Rugged hunter clothing
Bullet point
Increases damage done to animals by 5%
Mouse left click icon More info
1s
Armour and Clothing Workshop - Building Item
Armour and Clothing Workshop
Armour and Clothing Workshop - Building Item
Resources Required:
Lumber icon
Lumber
5
Rough Cloth icon
Rough Cloth
10
Used for making various gear.

Can be built only within the designated Bonfire area.
Roof Required
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
3
Rough Cloth - Uncommon Resource

Rough Cloth

Resource, Uncommon
Rough Cloth icon - Uncommon Resource
A rough cloth.
Made on the workbench from a plant fiber.
Mouse left click icon More info
1
Buccaneer Trousers - Uncommon Armor

Buccaneer Trousers

Armor, Uncommon
Buccaneer Trousers icon - Uncommon Armor
Power icon
140 Power
Rugged hunter clothing
Bullet point
Increases damage done to animals by 5%
Mouse left click icon More info
1s
Armour and Clothing Workshop - Building Item
Armour and Clothing Workshop
Armour and Clothing Workshop - Building Item
Resources Required:
Lumber icon
Lumber
5
Rough Cloth icon
Rough Cloth
10
Used for making various gear.

Can be built only within the designated Bonfire area.
Roof Required
5
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
5
Rough Cloth - Uncommon Resource

Rough Cloth

Resource, Uncommon
Rough Cloth icon - Uncommon Resource
A rough cloth.
Made on the workbench from a plant fiber.
Mouse left click icon More info
2
Rope - Uncommon Resource

Rope

Resource, Uncommon
Rope icon - Uncommon Resource
A swashbuckler's best friend.
Made from a plant fiber using a workbench
Mouse left click icon More info
1
Buccaneer Jacket - Uncommon Armor

Buccaneer Jacket

Armor, Uncommon
Buccaneer Jacket icon - Uncommon Armor
Power icon
140 Power
Rugged hunter clothing
Bullet point
Increases damage done to animals by 5%
Mouse left click icon More info
1s
Upgrade Table - Building Item
Upgrade Table
Upgrade Table - Building Item
Resources Required:
Lumber icon
Lumber
3
Stone icon
Stone
5
Used for upgrading various gear.

Can be built only within the designated Bonfire area.
1
Torn Sailcloth Bag - Common Backpack

Torn Sailcloth Bag

Backpack, Common
Torn Sailcloth Bag icon - Common Backpack
Holey, but quite capacious
Mouse left click icon More info
5
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
2
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used to forge tools and armour.
Forged in the smelting furnace.
Mouse left click icon More info
1
Sailor Backpack - Uncommon Backpack

Sailor Backpack

Backpack, Uncommon
Sailor Backpack icon - Uncommon Backpack
Capable of holding a week's worth of provisions and two bottles of rum.
Mouse left click icon More info
0s
Weaponsmith Table - Building Item
Weaponsmith Table
Weaponsmith Table - Building Item
Resources Required:
Lumber icon
Lumber
10
Copper Ingot icon
Copper Ingot
5
Nails icon
Nails
10
Used for making weapons.

Can be built only within the designated Bonfire area.
Roof Required
10
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used to forge tools and armour.
Forged in the smelting furnace.
Mouse left click icon More info
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
1
Trusty Saber - Uncommon MeleeWeapon

Trusty Saber

Melee Weapon, Uncommon
Trusty Saber icon - Uncommon MeleeWeapon
Power icon
140 Power
Slash icon 300 Slash
Saber: Parrying does not drain your Posture
Bullet point
Posture has been increased by 1
It doesn't sparkle or sing or promise victory. It just cuts.
Mouse left click icon More info
1s
Weaponsmith Table - Building Item
Weaponsmith Table
Weaponsmith Table - Building Item
Resources Required:
Lumber icon
Lumber
10
Copper Ingot icon
Copper Ingot
5
Nails icon
Nails
10
Used for making weapons.

Can be built only within the designated Bonfire area.
Roof Required
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Lumber icon
Lumber
10
Anvil icon
Anvil
1
Blacksmith Table Upgrade

Can be built only within the designated Bonfire area.
10
Iron Ingot - Uncommon Metal

Iron Ingot

Metal, Uncommon
Iron Ingot icon - Uncommon Metal
An iron ingot.
Forged in the smelting furnace.
Mouse left click icon More info
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
1
Rapier of a Thousand Cuts - Rare MeleeWeapon

Rapier of a Thousand Cuts

Melee Weapon, Rare
Rapier of a Thousand Cuts icon - Rare MeleeWeapon
Power icon
200 Power
Pierce icon 90 Pierce
Rapier: Parrying deals major damage to the enemy's Posture
Bullet point
Dealing damage applies Bleeding on enemies. Can stack up to 5 times
Bullet point
Each time the status effect is applied, it deals 40 damage per second
Every wound brings a promise from the Grim Reaper that cannot be broken.
Mouse left click icon More info
1s
Weaponsmith Table - Building Item
Weaponsmith Table
Weaponsmith Table - Building Item
Resources Required:
Lumber icon
Lumber
10
Copper Ingot icon
Copper Ingot
5
Nails icon
Nails
10
Used for making weapons.

Can be built only within the designated Bonfire area.
Roof Required
10
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used to forge tools and armour.
Forged in the smelting furnace.
Mouse left click icon More info
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
1
Rapier of a Thousand Cuts - Uncommon MeleeWeapon

Rapier of a Thousand Cuts

Melee Weapon, Uncommon
Rapier of a Thousand Cuts icon - Uncommon MeleeWeapon
Power icon
140 Power
Pierce icon 90 Pierce
Rapier: Parrying deals major damage to the enemy's Posture
Bullet point
Dealing damage applies Bleeding on enemies. Can stack up to 5 times
Bullet point
Each time the status effect is applied, it deals 40 damage per second
Every wound brings a promise from the Grim Reaper that cannot be broken.
Mouse left click icon More info
1s
Weaponsmith Table - Building Item
Weaponsmith Table
Weaponsmith Table - Building Item
Resources Required:
Lumber icon
Lumber
10
Copper Ingot icon
Copper Ingot
5
Nails icon
Nails
10
Used for making weapons.

Can be built only within the designated Bonfire area.
Roof Required
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Lumber icon
Lumber
10
Anvil icon
Anvil
1
Blacksmith Table Upgrade

Can be built only within the designated Bonfire area.
10
Iron Ingot - Uncommon Metal

Iron Ingot

Metal, Uncommon
Iron Ingot icon - Uncommon Metal
An iron ingot.
Forged in the smelting furnace.
Mouse left click icon More info
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
1
Dueling Rapier - Rare MeleeWeapon

Dueling Rapier

Melee Weapon, Rare
Dueling Rapier icon - Rare MeleeWeapon
Power icon
200 Power
Pierce icon 310 Pierce
Rapier: Parrying deals major damage to the enemy's Posture
Bullet point
Increases damage bonus from Precision by 50%
When fencing becomes a form of communication.
Mouse left click icon More info
1s
Weaponsmith Table - Building Item
Weaponsmith Table
Weaponsmith Table - Building Item
Resources Required:
Lumber icon
Lumber
10
Copper Ingot icon
Copper Ingot
5
Nails icon
Nails
10
Used for making weapons.

Can be built only within the designated Bonfire area.
Roof Required
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Lumber icon
Lumber
10
Anvil icon
Anvil
1
Blacksmith Table Upgrade

Can be built only within the designated Bonfire area.
10
Iron Ingot - Uncommon Metal

Iron Ingot

Metal, Uncommon
Iron Ingot icon - Uncommon Metal
An iron ingot.
Forged in the smelting furnace.
Mouse left click icon More info
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
1
Boarding Saber - Rare MeleeWeapon

Boarding Saber

Melee Weapon, Rare
Boarding Saber icon - Rare MeleeWeapon
Power icon
200 Power
Slash icon 270 Slash
Saber: Parrying does not drain your Posture
Bullet point
Dealing damage applies Take Aim! on the hero. Can stack up to 9 times
Bullet point
Discharging a firearm removes the buff and deals 18% extra damage for each buff
The best fencing feint when boarding is to shoot first.
Mouse left click icon More info
1s
Weaponsmith Table - Building Item
Weaponsmith Table
Weaponsmith Table - Building Item
Resources Required:
Lumber icon
Lumber
10
Copper Ingot icon
Copper Ingot
5
Nails icon
Nails
10
Used for making weapons.

Can be built only within the designated Bonfire area.
Roof Required
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Lumber icon
Lumber
10
Anvil icon
Anvil
1
Blacksmith Table Upgrade

Can be built only within the designated Bonfire area.
10
Iron Ingot - Uncommon Metal

Iron Ingot

Metal, Uncommon
Iron Ingot icon - Uncommon Metal
An iron ingot.
Forged in the smelting furnace.
Mouse left click icon More info
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
1
Fencer's Blade - Rare MeleeWeapon

Fencer's Blade

Melee Weapon, Rare
Fencer's Blade icon - Rare MeleeWeapon
Power icon
200 Power
Slash icon 285 Slash
Saber: Parrying does not drain your Posture
Bullet point
Each successful parry increases the damage dealt by 20%
Bullet point
Can be stacked up to 3 times. Taking damage removes the effect
Someday, I will fall. But I will not be bested by you and not today.
Mouse left click icon More info
1s
Weaponsmith Table - Building Item
Weaponsmith Table
Weaponsmith Table - Building Item
Resources Required:
Lumber icon
Lumber
10
Copper Ingot icon
Copper Ingot
5
Nails icon
Nails
10
Used for making weapons.

Can be built only within the designated Bonfire area.
Roof Required
10
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used to forge tools and armour.
Forged in the smelting furnace.
Mouse left click icon More info
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
1
Fencer's Blade - Uncommon MeleeWeapon

Fencer's Blade

Melee Weapon, Uncommon
Fencer's Blade icon - Uncommon MeleeWeapon
Power icon
140 Power
Slash icon 285 Slash
Saber: Parrying does not drain your Posture
Bullet point
Each successful parry increases the damage dealt by 20%
Bullet point
Can be stacked up to 3 times. Taking damage removes the effect
Someday, I will fall. But I will not be bested by you and not today.
Mouse left click icon More info
1s
Weaponsmith Table - Building Item
Weaponsmith Table
Weaponsmith Table - Building Item
Resources Required:
Lumber icon
Lumber
10
Copper Ingot icon
Copper Ingot
5
Nails icon
Nails
10
Used for making weapons.

Can be built only within the designated Bonfire area.
Roof Required
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Lumber icon
Lumber
10
Anvil icon
Anvil
1
Blacksmith Table Upgrade

Can be built only within the designated Bonfire area.
10
Iron Ingot - Uncommon Metal

Iron Ingot

Metal, Uncommon
Iron Ingot icon - Uncommon Metal
An iron ingot.
Forged in the smelting furnace.
Mouse left click icon More info
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Prospective boots or a hat.
Harvested from fur and wool animals.
Mouse left click icon More info
1
Trusty Saber - Rare MeleeWeapon

Trusty Saber

Melee Weapon, Rare
Trusty Saber icon - Rare MeleeWeapon
Power icon
200 Power
Slash icon 300 Slash
Saber: Parrying does not drain your Posture
Bullet point
Posture has been increased by 1
It doesn't sparkle or sing or promise victory. It just cuts.
Mouse left click icon More info
1s