|
|
|
3
Future boots or a fine hat.
Obtained from furry animals.
1
Has tanning properties and a distinctive astringent taste. Used in the treatment of hides and furs.
Crafted at an alchemy table from divi-divi tree bark.
|
1
Used in tailoring.
Crafted at a tanning rack.
|
45s
|
|
|
|
1
Full of holes, but quite spacious.
Crafted at a workbench.
5
Future boots or a fine hat.
Obtained from furry animals.
2
Used for crafting tools and armor.
Smelted in a smelting furnace.
|
1
Capable of holding a week's worth of provisions and two bottles of rum.
|
0s
|
|
|
|
3
Future boots or a fine hat.
Obtained from furry animals.
|
|
20s
|
|
|
|
2
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
|
0s
|
|
|
|
2
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
|
0s
|
|
|
|
2
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
|
0s
|
|
|
|
2
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
|
0s
|
|
|
|
3
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
|
0s
|
|
|
|
2
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
Crocodiles are scary, naturally. People, however, are scarier.
|
0s
|
|
|
|
2
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
Crocodiles are scary, naturally. People, however, are scarier.
|
0s
|
|
|
|
3
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
Crocodiles are scary, naturally. People, however, are scarier.
|
0s
|
|
|
|
3
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
Crocodiles are scary, naturally. People, however, are scarier.
|
0s
|
|
|
|
4
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
Crocodiles are scary, naturally. People, however, are scarier.
|
0s
|
|
|
|
2
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
|
1s
|
|
|
|
2
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
|
1s
|
|
|
|
3
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
|
1s
|
|
|
|
3
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
|
1s
|
|
|
|
4
Future boots or a fine hat.
Obtained from furry animals.
2
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
|
0s
|
|
|
|
4
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
First, shoot. Second, ask questions.
|
0s
|
|
|
|
4
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
First, shoot. Second, ask questions.
|
0s
|
|
|
|
5
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
First, shoot. Second, ask questions.
|
0s
|
|
|
|
5
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
First, shoot. Second, ask questions.
|
0s
|
|
|
|
7
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
First, shoot. Second, ask questions.
|
0s
|
|
|
|
4
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
|
0s
|
|
|
|
4
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
|
0s
|
|
|
|
5
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
|
0s
|
|
|
|
5
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
|
0s
|
|
|
|
7
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
|
0s
|
|
|
|
10
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
A greatsword well suited to combat against both large beasts and groups of two-legged foes.
This sword might look archaic, but it’s still lethal.
|
0s
|
|
|
|
10
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
A greatsword well suited to combat against both large beasts and groups of two-legged foes.
This sword might look archaic, but it’s still lethal.
|
0s
|
|
|
|
10
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
A long, straight greatsword, more akin to a ceremonial weapon—yet its blade is sharpened and deadly. The captains of the Old World used such swords to defend their beliefs.
You will answer for your insult! Argh!
|
0s
|
|
|
|
10
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
3
Required for crafting quality metal weapons and armor.
Purchased from Smugglers of Port Royal.
|
1
A long, straight greatsword, more akin to a ceremonial weapon—yet its blade is sharpened and deadly. The captains of the Old World used such swords to defend their beliefs.
You will answer for your insult! Argh!
|
0s
|
|
|
|
10
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
A two-handed sword that favors control of the opponent’s blade over brute strength.
The strength of the sword is determined by the will of its wielder.
|
0s
|
|
|
|
10
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
3
Required for crafting quality metal weapons and armor.
Purchased from Smugglers of Port Royal.
|
1
A two-handed sword that favors control of the opponent’s blade over brute strength.
The strength of the sword is determined by the will of its wielder.
|
0s
|
|
|
|
10
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
7
Rumored to be used not only in alchemy, but also in the creation of enchanted weapons. A strange substance, slightly cold to the touch.
Obtained from undead.
|
1
It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
When the blade is swung, the wind whistles—and the sea depths answer.
|
0s
|
|
|
|
10
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
10
Rumored to be used not only in alchemy, but also in the creation of enchanted weapons. A strange substance, slightly cold to the touch.
Obtained from undead.
3
Required for crafting quality metal weapons and armor.
Purchased from Smugglers of Port Royal.
|
1
It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
When the blade is swung, the wind whistles—and the sea depths answer.
|
0s
|
|
|
|
7
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
A balanced rapier without excess. Its guard is studded with chips… jagged notches from hundreds of parried blows.
When fencing becomes a language of its own.
|
0s
|
|
|
|
7
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
A balanced rapier without excess. Its guard is studded with chips… jagged notches from hundreds of parried blows.
When fencing becomes a language of its own.
|
0s
|
|
|
|
7
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
An expensive Spanish rapier with a silver hilt. Its thin blade deals dozens of small wounds—each one slowly draining the life from its victim and leaving them to bleed out.
You ask how he died? Two ways. Gradually, then suddenly.
|
0s
|
|
|
|
7
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
3
Required for crafting quality metal weapons and armor.
Purchased from Smugglers of Port Royal.
|
1
An expensive Spanish rapier with a silver hilt. Its thin blade deals dozens of small wounds—each one slowly draining the life from its victim and leaving them to bleed out.
You ask how he died? Two ways. Gradually, then suddenly.
|
0s
|
|
|
|
3
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
5
Ingot Arborum.
Crafted at an enchanting table.
|
1
Plague wood winds its thin shoots around rough metal. The branches seem almost alive, waiting for a chance to sink into the enemy’s flesh.
As if a regular death wasn’t enough...
|
0s
|
|
|
|
3
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
8
Ingot Arborum.
Crafted at an enchanting table.
3
Required for crafting quality metal weapons and armor.
Purchased from Smugglers of Port Royal.
|
1
Plague wood winds its thin shoots around rough metal. The branches seem almost alive, waiting for a chance to sink into the enemy’s flesh.
As if a regular death wasn’t enough...
|
0s
|
|
|
|
7
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
A slender steel rapier, seemingly made for friendly meetings beyond the city limits at dawn.
Light weapon. Light step. Quick death.
|
0s
|
|
|
|
7
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
3
Required for crafting quality metal weapons and armor.
Purchased from Smugglers of Port Royal.
|
1
A slender steel rapier, seemingly made for friendly meetings beyond the city limits at dawn.
Light weapon. Light step. Quick death.
|
0s
|
|
|
|
7
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
A simple saber, well-suited to hacking down foes on cramped ship decks.
It doesn’t sparkle, it doesn’t sing, and it doesn’t promise victory. It just cuts.
|
0s
|
|
|
|
7
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
A simple saber, well-suited to hacking down foes on cramped ship decks.
It doesn’t sparkle, it doesn’t sing, and it doesn’t promise victory. It just cuts.
|
0s
|
|
|
|
7
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
A massive, deadly cutlass decorated with engravings resembling ocean waves.
Best boarding feint? Shoot first.
|
0s
|
|
|
|
7
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
3
Required for crafting quality metal weapons and armor.
Purchased from Smugglers of Port Royal.
|
1
A massive, deadly cutlass decorated with engravings resembling ocean waves.
Best boarding feint? Shoot first.
|
0s
|
|
|
|
3
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
5
Ingot Arborum.
Crafted at an enchanting table.
|
1
The blade of this saber is entwined with twisted branches of the plague tree. Its strikes rip through flesh, leaving horrific wounds that take years to heal.
Legends claim the local people slew their god. For that, they were punished—and vanished from the face of the earth.
— John Doe, cartographer and traveler
|
0s
|
|
|
|
3
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
8
Ingot Arborum.
Crafted at an enchanting table.
3
Required for crafting quality metal weapons and armor.
Purchased from Smugglers of Port Royal.
|
1
The blade of this saber is entwined with twisted branches of the plague tree. Its strikes rip through flesh, leaving horrific wounds that take years to heal.
Legends claim the local people slew their god. For that, they were punished—and vanished from the face of the earth.
— John Doe, cartographer and traveler
|
0s
|
|
|
|
7
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
Nassau pirates prefer swift and brutal weapons. This saber, razor-sharp and battle-hardened, is getting their highest praise.
Feints, eh? Blade to the throat—then overboard.
— Israel Hands
|
0s
|
|
|
|
7
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
3
Required for crafting quality metal weapons and armor.
Purchased from Smugglers of Port Royal.
|
1
Nassau pirates prefer swift and brutal weapons. This saber, razor-sharp and battle-hardened, is getting their highest praise.
Feints, eh? Blade to the throat—then overboard.
— Israel Hands
|
0s
|
|
|
|
7
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
The blade of this saber has a bluish tint, as if it had been hardened in the icy waters of the northern seas.
I will be defeated one day. But not by you, and not today.
|
0s
|
|
|
|
7
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
3
Required for crafting quality metal weapons and armor.
Purchased from Smugglers of Port Royal.
|
1
The blade of this saber has a bluish tint, as if it had been hardened in the icy waters of the northern seas.
I will be defeated one day. But not by you, and not today.
|
0s
|
|
|
|
7
Used for crafting tools and armor.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
|
1
A simple, sturdy saber with no frills. Its blade is scored with jagged notches from countless skirmishes—and more than once it’s spared its owner a mortal wound.
A simple weapon for hard times.
|
0s
|
|
|
|
7
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
2
Future boots or a fine hat.
Obtained from furry animals.
3
Required for crafting quality metal weapons and armor.
Purchased from Smugglers of Port Royal.
|
1
A simple, sturdy saber with no frills. Its blade is scored with jagged notches from countless skirmishes—and more than once it’s spared its owner a mortal wound.
A simple weapon for hard times.
|
0s
|
|
|
|
7
Used for crafting tools and armor.
Smelted in a smelting furnace.
7
Future boots or a fine hat.
Obtained from furry animals.
7
Not the best fabric, but handy for just about anything.
Crafted at a workbench from plant fiber.
|
1
Equipment reserved for close-quarters combat. Better gear means better-armed boarders — and fewer chances for the enemy once the clash starts.
Gentlemen, once aboard - leave nothing standing.
- Black Bart
|
0s
|