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Used in recipes

Crafting station Required upgrades Ingredients Produces Time
Tanning Rack - Building Item
Tanning Rack
Tanning Rack - Building Item
Resources Required:
Wood icon
Wood
10
Rope icon
Rope
5
Allows you to process hides.

Works only within the Bonfire range.
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Tannin - Uncommon Resource

Tannin

Resource, Uncommon
Tannin icon - Uncommon Resource
Has tanning properties and a distinctive astringent taste. Used in the treatment of hides and furs.

Crafted at an alchemy table from divi-divi tree bark.
Mouse left click icon More info
40
1
Tanned Leather - Uncommon Resource

Tanned Leather

Resource, Uncommon
Tanned Leather icon - Uncommon Resource
Used in tailoring.

Crafted at a tanning rack.
Mouse left click icon More info
40
45s
Workbench - Building Item
Workbench
Workbench - Building Item
Resources Required:
Wood icon
Wood
5
Allows you to craft tools and various items.

Basic items can be crafted even if the workbench is not within the Bonfire range.
Sawhorse - Building Item
Sawhorse
Sawhorse - Building Item
Resources Required:
Wood icon
Wood
20
Copper Ingot icon
Copper Ingot
10
Workbench upgrade.

Works only within the Bonfire range.
1
Torn Sailcloth Bag - Uncommon Backpack

Torn Sailcloth Bag

Backpack, Uncommon
Torn Sailcloth Bag icon - Uncommon Backpack
Full of holes, but quite spacious.

Crafted at a workbench.
Mouse left click icon More info
1
5
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
1
Sailor Backpack - Uncommon Backpack

Sailor Backpack

Backpack, Uncommon
Sailor Backpack icon - Uncommon Backpack
Capable of holding a week's worth of provisions and two bottles of rum.
Mouse left click icon More info
1
0s
Tanning Rack - Building Item
Tanning Rack
Tanning Rack - Building Item
Resources Required:
Wood icon
Wood
10
Rope icon
Rope
5
Allows you to process hides.

Works only within the Bonfire range.
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
NOT USED Acid - Common Resource

NOT USED Acid

Resource, Common
NOT USED Acid icon - Common Resource
Mouse left click icon More info
20
1
Elastic Leather - Common Resource

Elastic Leather

Resource, Common
Elastic Leather icon - Common Resource
Mouse left click icon More info
20
20s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Survivor’s Boots - Uncommon Armor

Survivor’s Boots

Armor, Uncommon
Survivor’s Boots icon - Uncommon Armor
100 DEF
Item level: 1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Survivor’s Gloves - Uncommon Armor

Survivor’s Gloves

Armor, Uncommon
Survivor’s Gloves icon - Uncommon Armor
100 DEF
Item level: 1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Survivor’s Bandana - Uncommon Armor

Survivor’s Bandana

Armor, Uncommon
Survivor’s Bandana icon - Uncommon Armor
100 DEF
Item level: 1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Survivor’s Pants - Uncommon Armor

Survivor’s Pants

Armor, Uncommon
Survivor’s Pants icon - Uncommon Armor
100 DEF
Item level: 1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Survivor’s Jacket - Uncommon Armor

Survivor’s Jacket

Armor, Uncommon
Survivor’s Jacket icon - Uncommon Armor
100 DEF
Item level: 1
A roughly made outfit, well suited for hacking through jungle thickets and fending off boar tusks.
Each time we journey to where the sky meets the sea, we begin a new legend.
— Exquemelin, a traveler
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Tracker’s Boots - Rare Armor

Tracker’s Boots

Armor, Rare
Tracker’s Boots icon - Rare Armor
100 DEF
Item level: 1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
Bullet point
2-piece: Increases effectiveness of all healing by 35%
Bullet point
4-piece: Increases Damage Resistance by 15%.
Crocodiles are scary, naturally. People, however, are scarier.
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Tracker’s Gloves - Rare Armor

Tracker’s Gloves

Armor, Rare
Tracker’s Gloves icon - Rare Armor
100 DEF
Item level: 1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
Bullet point
2-piece: Increases effectiveness of all healing by 35%
Bullet point
4-piece: Increases Damage Resistance by 15%.
Crocodiles are scary, naturally. People, however, are scarier.
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Tracker’s Hat - Rare Armor

Tracker’s Hat

Armor, Rare
Tracker’s Hat icon - Rare Armor
100 DEF
Item level: 1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
Bullet point
2-piece: Increases effectiveness of all healing by 35%
Bullet point
4-piece: Increases Damage Resistance by 15%.
Crocodiles are scary, naturally. People, however, are scarier.
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Tracker's Pants - Rare Armor

Tracker's Pants

Armor, Rare
Tracker's Pants icon - Rare Armor
100 DEF
Item level: 1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
Bullet point
2-piece: Increases effectiveness of all healing by 35%
Bullet point
4-piece: Increases Damage Resistance by 15%.
Crocodiles are scary, naturally. People, however, are scarier.
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
4
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Tracker’s Jacket - Rare Armor

Tracker’s Jacket

Armor, Rare
Tracker’s Jacket icon - Rare Armor
100 DEF
Item level: 1
Well-treated, thick leather can withstand even a crocodile’s bite. Wearing it makes moving about feel safer.
Tracker’s Leathers
Bullet point
2-piece: Increases effectiveness of all healing by 35%
Bullet point
4-piece: Increases Damage Resistance by 15%.
Crocodiles are scary, naturally. People, however, are scarier.
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Flibustier's Boots - Rare Armor

Flibustier's Boots

Armor, Rare
Flibustier's Boots icon - Rare Armor
100 DEF
Item level: 1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
Bullet point
2-piece: Attacks consume 20% less Stamina.
Bullet point
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Mouse left click icon More info
1
1s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Flibustier's Gloves - Rare Armor

Flibustier's Gloves

Armor, Rare
Flibustier's Gloves icon - Rare Armor
100 DEF
Item level: 1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
Bullet point
2-piece: Attacks consume 20% less Stamina.
Bullet point
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Mouse left click icon More info
1
1s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Flibustier's Hat - Rare Armor

Flibustier's Hat

Armor, Rare
Flibustier's Hat icon - Rare Armor
100 DEF
Item level: 1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
Bullet point
2-piece: Attacks consume 20% less Stamina.
Bullet point
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Mouse left click icon More info
1
1s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
3
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Flibustier's Pants - Rare Armor

Flibustier's Pants

Armor, Rare
Flibustier's Pants icon - Rare Armor
100 DEF
Item level: 1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
Bullet point
2-piece: Attacks consume 20% less Stamina.
Bullet point
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Mouse left click icon More info
1
1s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
4
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
2
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Flibustier's Jacket - Rare Armor

Flibustier's Jacket

Armor, Rare
Flibustier's Jacket icon - Rare Armor
100 DEF
Item level: 1
This outfit, sewn from coarse fabric, isn’t about protection—it’s about speed. It allows swift movement and easy use of the blade.
Flibustier’s Attire
Bullet point
2-piece: Attacks consume 20% less Stamina.
Bullet point
4-piece: Increases one-handed weapon Damage by 15%.
Armor is for cowards. Your best protection is a blade that pierces the enemy’s heart.
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
4
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Marksman's Boots - Rare Armor

Marksman's Boots

Armor, Rare
Marksman's Boots icon - Rare Armor
100 DEF
Item level: 1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
Bullet point
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
Bullet point
4-piece: Increases Ranged Damage by 15%.
First, shoot. Second, ask questions.
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
4
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Marksman's Gloves - Rare Armor

Marksman's Gloves

Armor, Rare
Marksman's Gloves icon - Rare Armor
100 DEF
Item level: 1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
Bullet point
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
Bullet point
4-piece: Increases Ranged Damage by 15%.
First, shoot. Second, ask questions.
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
5
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Marksman's Tricorne - Rare Armor

Marksman's Tricorne

Armor, Rare
Marksman's Tricorne icon - Rare Armor
100 DEF
Item level: 1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
Bullet point
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
Bullet point
4-piece: Increases Ranged Damage by 15%.
First, shoot. Second, ask questions.
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
5
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Marksman's Pants - Rare Armor

Marksman's Pants

Armor, Rare
Marksman's Pants icon - Rare Armor
100 DEF
Item level: 1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
Bullet point
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
Bullet point
4-piece: Increases Ranged Damage by 15%.
First, shoot. Second, ask questions.
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
7
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Marksman’s Doublet - Rare Armor

Marksman’s Doublet

Armor, Rare
Marksman’s Doublet icon - Rare Armor
100 DEF
Item level: 1
Tortuga’s marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets.
Marksman’s Rig
Bullet point
2-piece: Sprinting, Jump, and Dash consume 30% less Stamina.
Bullet point
4-piece: Increases Ranged Damage by 15%.
First, shoot. Second, ask questions.
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
4
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Privateer’s Boots - Rare Armor

Privateer’s Boots

Armor, Rare
Privateer’s Boots icon - Rare Armor
100 DEF
Item level: 1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
Bullet point
2-piece: Increases Critical Hit Chance by 10%.
Bullet point
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
4
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Privateer’s Gloves - Rare Armor

Privateer’s Gloves

Armor, Rare
Privateer’s Gloves icon - Rare Armor
100 DEF
Item level: 1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
Bullet point
2-piece: Increases Critical Hit Chance by 10%.
Bullet point
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
5
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Privateer’s Tricorne - Rare Armor

Privateer’s Tricorne

Armor, Rare
Privateer’s Tricorne icon - Rare Armor
100 DEF
Item level: 1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
Bullet point
2-piece: Increases Critical Hit Chance by 10%.
Bullet point
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
5
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Privateer’s Pants - Rare Armor

Privateer’s Pants

Armor, Rare
Privateer’s Pants icon - Rare Armor
100 DEF
Item level: 1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
Bullet point
2-piece: Increases Critical Hit Chance by 10%.
Bullet point
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
Mouse left click icon More info
1
0s
Armor and Clothing Workshop - Building Item
Armor and Clothing Workshop
Armor and Clothing Workshop - Building Item
Resources Required:
Wood icon
Wood
5
Coarse Fabric icon
Coarse Fabric
10
Allows you to make equipment.

Requires a roof.

Works only within the Bonfire range.
7
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Privateer’s Doublet - Rare Armor

Privateer’s Doublet

Armor, Rare
Privateer’s Doublet icon - Rare Armor
100 DEF
Item level: 1
An elegant attire worn by captains. It’s just as easy to deal lethal blows during a boarding operation as to strut about at the governor’s reception.
Privateer’s Regalia
Bullet point
2-piece: Increases Critical Hit Chance by 10%.
Bullet point
4-piece: Increases Critical Damage by 10% for each nearby enemy, up to 30%.
We are not pirates. We are privateers. We have papers, seals, and good lawyers.
— captain Benjamin Hornigold
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
10
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Two-Handed Sword - Uncommon MeleeWeapon

Two-Handed Sword

Melee Weapon, Uncommon
Two-Handed Sword icon - Uncommon MeleeWeapon
100 ATK
Item level: 1
Slash icon 300 Slash
Agility icon B
A greatsword well suited to combat against both large beasts and groups of two-legged foes.
This sword might look archaic, but it’s still lethal.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
10
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Two-Handed Sword - Uncommon MeleeWeapon

Two-Handed Sword

Melee Weapon, Uncommon
Two-Handed Sword icon - Uncommon MeleeWeapon
100 ATK
Item level: 1
Slash icon 300 Slash
Agility icon B
A greatsword well suited to combat against both large beasts and groups of two-legged foes.
This sword might look archaic, but it’s still lethal.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
10
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Dueling Greatsword - Rare MeleeWeapon

Dueling Greatsword

Melee Weapon, Rare
Dueling Greatsword icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 315 Slash
Agility icon B
A long, straight greatsword, more akin to a ceremonial weapon—yet its blade is sharpened and deadly. The captains of the Old World used such swords to defend their beliefs.
Bullet point
Each successful Perfect Block applies Retaliation effect increasing your Melee Damage by 10%. Stacks up to 3 times. Taking Damage removes the effect.
You will answer for your insult! Argh!
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
10
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
3
Smithing Flux - Rare Resource

Smithing Flux

Resource, Rare
Smithing Flux icon - Rare Resource
Required for crafting quality metal weapons and armor.

Purchased from Smugglers of Port Royal.
Mouse left click icon More info
100
1
Dueling Greatsword - Rare MeleeWeapon

Dueling Greatsword

Melee Weapon, Rare
Dueling Greatsword icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 315 Slash
Agility icon B
A long, straight greatsword, more akin to a ceremonial weapon—yet its blade is sharpened and deadly. The captains of the Old World used such swords to defend their beliefs.
Bullet point
Each successful Perfect Block applies Retaliation effect increasing your Melee Damage by 10%. Stacks up to 3 times. Taking Damage removes the effect.
You will answer for your insult! Argh!
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
10
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Stalwart Greatsword - Rare MeleeWeapon

Stalwart Greatsword

Melee Weapon, Rare
Stalwart Greatsword icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 310 Slash
Agility icon A
A two-handed sword that favors control of the opponent’s blade over brute strength.
Bullet point
Increases Posture Points by 1.
The strength of the sword is determined by the will of its wielder.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
10
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
3
Smithing Flux - Rare Resource

Smithing Flux

Resource, Rare
Smithing Flux icon - Rare Resource
Required for crafting quality metal weapons and armor.

Purchased from Smugglers of Port Royal.
Mouse left click icon More info
100
1
Stalwart Greatsword - Rare MeleeWeapon

Stalwart Greatsword

Melee Weapon, Rare
Stalwart Greatsword icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 310 Slash
Agility icon A
A two-handed sword that favors control of the opponent’s blade over brute strength.
Bullet point
Increases Posture Points by 1.
The strength of the sword is determined by the will of its wielder.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
10
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
7
Undead Essence - Rare Alchemy

Undead Essence

Alchemy, Rare
Undead Essence icon - Rare Alchemy
Rumored to be used not only in alchemy, but also in the creation of enchanted weapons. A strange substance, slightly cold to the touch.

Obtained from undead.
Mouse left click icon More info
40
1
Soul Eater - Rare MeleeWeapon

Soul Eater

Melee Weapon, Rare
Soul Eater icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 325 Slash
Agility icon C
It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
Bullet point
This weapon has a special attack [F] that drains Health from nearby enemies. Cooldown: 2 min.
When the blade is swung, the wind whistles—and the sea depths answer.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
10
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
10
Undead Essence - Rare Alchemy

Undead Essence

Alchemy, Rare
Undead Essence icon - Rare Alchemy
Rumored to be used not only in alchemy, but also in the creation of enchanted weapons. A strange substance, slightly cold to the touch.

Obtained from undead.
Mouse left click icon More info
40
3
Smithing Flux - Rare Resource

Smithing Flux

Resource, Rare
Smithing Flux icon - Rare Resource
Required for crafting quality metal weapons and armor.

Purchased from Smugglers of Port Royal.
Mouse left click icon More info
100
1
Soul Eater - Rare MeleeWeapon

Soul Eater

Melee Weapon, Rare
Soul Eater icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 325 Slash
Agility icon C
It is said this sword once belonged to the Ghost Captain. Its blade is as dark as the waters that will one day swallow its new owner.
Bullet point
This weapon has a special attack [F] that drains Health from nearby enemies. Cooldown: 2 min.
When the blade is swung, the wind whistles—and the sea depths answer.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
7
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Rapier - Uncommon MeleeWeapon

Rapier

Melee Weapon, Uncommon
Rapier icon - Uncommon MeleeWeapon
100 ATK
Item level: 1
Pierce icon 205 Pierce
Precision icon B
A balanced rapier without excess. Its guard is studded with chips… jagged notches from hundreds of parried blows.
When fencing becomes a language of its own.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
7
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Rapier - Uncommon MeleeWeapon

Rapier

Melee Weapon, Uncommon
Rapier icon - Uncommon MeleeWeapon
100 ATK
Item level: 1
Pierce icon 205 Pierce
Precision icon B
A balanced rapier without excess. Its guard is studded with chips… jagged notches from hundreds of parried blows.
When fencing becomes a language of its own.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
7
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Rapier of a Thousand Cuts - Rare MeleeWeapon

Rapier of a Thousand Cuts

Melee Weapon, Rare
Rapier of a Thousand Cuts icon - Rare MeleeWeapon
100 ATK
Item level: 1
Pierce icon 125 Pierce
Precision icon C
An expensive Spanish rapier with a silver hilt. Its thin blade deals dozens of small wounds—each one slowly draining the life from its victim and leaving them to bleed out.
Bullet point
Dealing Damage applies Bleeding. Stacks up to 5 times. Each stack deals 0 Damage per second.
You ask how he died? Two ways. Gradually, then suddenly.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
7
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
3
Smithing Flux - Rare Resource

Smithing Flux

Resource, Rare
Smithing Flux icon - Rare Resource
Required for crafting quality metal weapons and armor.

Purchased from Smugglers of Port Royal.
Mouse left click icon More info
100
1
Rapier of a Thousand Cuts - Rare MeleeWeapon

Rapier of a Thousand Cuts

Melee Weapon, Rare
Rapier of a Thousand Cuts icon - Rare MeleeWeapon
100 ATK
Item level: 1
Pierce icon 125 Pierce
Precision icon C
An expensive Spanish rapier with a silver hilt. Its thin blade deals dozens of small wounds—each one slowly draining the life from its victim and leaving them to bleed out.
Bullet point
Dealing Damage applies Bleeding. Stacks up to 5 times. Each stack deals 0 Damage per second.
You ask how he died? Two ways. Gradually, then suddenly.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
3
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
5
Ingot Arborum - Uncommon Resource

Ingot Arborum

Resource, Uncommon
Ingot Arborum icon - Uncommon Resource
Ingot Arborum.

Crafted at an enchanting table.
Mouse left click icon More info
40
1
Rapier of Devastation - Rare MeleeWeapon

Rapier of Devastation

Melee Weapon, Rare
Rapier of Devastation icon - Rare MeleeWeapon
100 ATK
Item level: 1
Pierce icon 210 Pierce
Plague wood winds its thin shoots around rough metal. The branches seem almost alive, waiting for a chance to sink into the enemy’s flesh.
Bullet point
Light Attacks apply up to 8 Plague marks. Heavy Attacks consume all accumulated marks, dealing bonus Damage for each.
As if a regular death wasn’t enough...
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
3
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
8
Ingot Arborum - Uncommon Resource

Ingot Arborum

Resource, Uncommon
Ingot Arborum icon - Uncommon Resource
Ingot Arborum.

Crafted at an enchanting table.
Mouse left click icon More info
40
3
Smithing Flux - Rare Resource

Smithing Flux

Resource, Rare
Smithing Flux icon - Rare Resource
Required for crafting quality metal weapons and armor.

Purchased from Smugglers of Port Royal.
Mouse left click icon More info
100
1
Rapier of Devastation - Rare MeleeWeapon

Rapier of Devastation

Melee Weapon, Rare
Rapier of Devastation icon - Rare MeleeWeapon
100 ATK
Item level: 1
Pierce icon 210 Pierce
Plague wood winds its thin shoots around rough metal. The branches seem almost alive, waiting for a chance to sink into the enemy’s flesh.
Bullet point
Light Attacks apply up to 8 Plague marks. Heavy Attacks consume all accumulated marks, dealing bonus Damage for each.
As if a regular death wasn’t enough...
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
7
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Sturdy Rapier - Rare MeleeWeapon

Sturdy Rapier

Melee Weapon, Rare
Sturdy Rapier icon - Rare MeleeWeapon
100 ATK
Item level: 1
Pierce icon 215 Pierce
Precision icon A
A slender steel rapier, seemingly made for friendly meetings beyond the city limits at dawn.
Bullet point
Increases the Perfect Block opportunity window.
Light weapon. Light step. Quick death.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
7
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
3
Smithing Flux - Rare Resource

Smithing Flux

Resource, Rare
Smithing Flux icon - Rare Resource
Required for crafting quality metal weapons and armor.

Purchased from Smugglers of Port Royal.
Mouse left click icon More info
100
1
Sturdy Rapier - Rare MeleeWeapon

Sturdy Rapier

Melee Weapon, Rare
Sturdy Rapier icon - Rare MeleeWeapon
100 ATK
Item level: 1
Pierce icon 215 Pierce
Precision icon A
A slender steel rapier, seemingly made for friendly meetings beyond the city limits at dawn.
Bullet point
Increases the Perfect Block opportunity window.
Light weapon. Light step. Quick death.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
7
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Saber - Uncommon MeleeWeapon

Saber

Melee Weapon, Uncommon
Saber icon - Uncommon MeleeWeapon
100 ATK
Item level: 1
Slash icon 210 Slash
Agility icon B
A simple saber, well-suited to hacking down foes on cramped ship decks.
It doesn’t sparkle, it doesn’t sing, and it doesn’t promise victory. It just cuts.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
7
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Saber - Uncommon MeleeWeapon

Saber

Melee Weapon, Uncommon
Saber icon - Uncommon MeleeWeapon
100 ATK
Item level: 1
Slash icon 210 Slash
Agility icon B
A simple saber, well-suited to hacking down foes on cramped ship decks.
It doesn’t sparkle, it doesn’t sing, and it doesn’t promise victory. It just cuts.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
7
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Cutlass - Rare MeleeWeapon

Cutlass

Melee Weapon, Rare
Cutlass icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 215 Slash
Agility icon B
A massive, deadly cutlass decorated with engravings resembling ocean waves.
Bullet point
Hits apply the Take Aim! effect up to 9 stacks. Your next shot deals 10% bonus Damage per stack.
Best boarding feint? Shoot first.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
7
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
3
Smithing Flux - Rare Resource

Smithing Flux

Resource, Rare
Smithing Flux icon - Rare Resource
Required for crafting quality metal weapons and armor.

Purchased from Smugglers of Port Royal.
Mouse left click icon More info
100
1
Cutlass - Rare MeleeWeapon

Cutlass

Melee Weapon, Rare
Cutlass icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 215 Slash
Agility icon B
A massive, deadly cutlass decorated with engravings resembling ocean waves.
Bullet point
Hits apply the Take Aim! effect up to 9 stacks. Your next shot deals 10% bonus Damage per stack.
Best boarding feint? Shoot first.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
3
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
5
Ingot Arborum - Uncommon Resource

Ingot Arborum

Resource, Uncommon
Ingot Arborum icon - Uncommon Resource
Ingot Arborum.

Crafted at an enchanting table.
Mouse left click icon More info
40
1
Arboris Saber - Rare MeleeWeapon

Arboris Saber

Melee Weapon, Rare
Arboris Saber icon - Rare MeleeWeapon
100 ATK
Item level: 1
Crude icon 215 Crude
Strength icon C
The blade of this saber is entwined with twisted branches of the plague tree. Its strikes rip through flesh, leaving horrific wounds that take years to heal.
Bullet point
Dealing Damage grants you a stack of Plague Echoes effect. At 5 stacks, the special [F] attack becomes available.
Bullet point
Deals Crude Damage and scales with Strength.
Legends claim the local people slew their god. For that, they were punished—and vanished from the face of the earth.
— John Doe, cartographer and traveler
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
3
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
8
Ingot Arborum - Uncommon Resource

Ingot Arborum

Resource, Uncommon
Ingot Arborum icon - Uncommon Resource
Ingot Arborum.

Crafted at an enchanting table.
Mouse left click icon More info
40
3
Smithing Flux - Rare Resource

Smithing Flux

Resource, Rare
Smithing Flux icon - Rare Resource
Required for crafting quality metal weapons and armor.

Purchased from Smugglers of Port Royal.
Mouse left click icon More info
100
1
Arboris Saber - Rare MeleeWeapon

Arboris Saber

Melee Weapon, Rare
Arboris Saber icon - Rare MeleeWeapon
100 ATK
Item level: 1
Crude icon 215 Crude
Strength icon C
The blade of this saber is entwined with twisted branches of the plague tree. Its strikes rip through flesh, leaving horrific wounds that take years to heal.
Bullet point
Dealing Damage grants you a stack of Plague Echoes effect. At 5 stacks, the special [F] attack becomes available.
Bullet point
Deals Crude Damage and scales with Strength.
Legends claim the local people slew their god. For that, they were punished—and vanished from the face of the earth.
— John Doe, cartographer and traveler
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
7
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Razor - Rare MeleeWeapon

Razor

Melee Weapon, Rare
Razor icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 225 Slash
Agility icon A
Nassau pirates prefer swift and brutal weapons. This saber, razor-sharp and battle-hardened, is getting their highest praise.
Bullet point
Increases base Critical Hit Chance by 10%.
Feints, eh? Blade to the throat—then overboard.
— Israel Hands
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
7
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
3
Smithing Flux - Rare Resource

Smithing Flux

Resource, Rare
Smithing Flux icon - Rare Resource
Required for crafting quality metal weapons and armor.

Purchased from Smugglers of Port Royal.
Mouse left click icon More info
100
1
Razor - Rare MeleeWeapon

Razor

Melee Weapon, Rare
Razor icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 225 Slash
Agility icon A
Nassau pirates prefer swift and brutal weapons. This saber, razor-sharp and battle-hardened, is getting their highest praise.
Bullet point
Increases base Critical Hit Chance by 10%.
Feints, eh? Blade to the throat—then overboard.
— Israel Hands
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
7
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Dueling Saber - Rare MeleeWeapon

Dueling Saber

Melee Weapon, Rare
Dueling Saber icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 220 Slash
Agility icon B
The blade of this saber has a bluish tint, as if it had been hardened in the icy waters of the northern seas.
Bullet point
Each successful Perfect Block applies Retaliation effect increasing your Damage by 8%. Stacks up to 3 times. Taking Damage removes the effect.
I will be defeated one day. But not by you, and not today.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
7
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
3
Smithing Flux - Rare Resource

Smithing Flux

Resource, Rare
Smithing Flux icon - Rare Resource
Required for crafting quality metal weapons and armor.

Purchased from Smugglers of Port Royal.
Mouse left click icon More info
100
1
Dueling Saber - Rare MeleeWeapon

Dueling Saber

Melee Weapon, Rare
Dueling Saber icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 220 Slash
Agility icon B
The blade of this saber has a bluish tint, as if it had been hardened in the icy waters of the northern seas.
Bullet point
Each successful Perfect Block applies Retaliation effect increasing your Damage by 8%. Stacks up to 3 times. Taking Damage removes the effect.
I will be defeated one day. But not by you, and not today.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
7
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
1
Sturdy Saber - Rare MeleeWeapon

Sturdy Saber

Melee Weapon, Rare
Sturdy Saber icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 225 Slash
Agility icon A
A simple, sturdy saber with no frills. Its blade is scored with jagged notches from countless skirmishes—and more than once it’s spared its owner a mortal wound.
Bullet point
Increases Posture Points by 1.
A simple weapon for hard times.
Mouse left click icon More info
1
0s
Weaponsmith Workshop - Building Item
Weaponsmith Workshop
Weaponsmith Workshop - Building Item
Resources Required:
Wood icon
Wood
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade weapons.

Requires a roof.

Works only within the Bonfire range.
Anvil - Building Item
Anvil
Anvil - Building Item
Resources Required:
Wood icon
Wood
10
Anvil icon
Anvil
1
Weaponsmith Workshop and Shipwright’s Workshop upgrade.

Works only within the Bonfire range.
7
Foothills Iron Ingot - Uncommon Metal

Foothills Iron Ingot

Metal, Uncommon
Foothills Iron Ingot icon - Uncommon Metal
Used for crafting tools, armor and other items.
Smelted in a smelting furnace.
Mouse left click icon More info
40
2
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
3
Smithing Flux - Rare Resource

Smithing Flux

Resource, Rare
Smithing Flux icon - Rare Resource
Required for crafting quality metal weapons and armor.

Purchased from Smugglers of Port Royal.
Mouse left click icon More info
100
1
Sturdy Saber - Rare MeleeWeapon

Sturdy Saber

Melee Weapon, Rare
Sturdy Saber icon - Rare MeleeWeapon
100 ATK
Item level: 1
Slash icon 225 Slash
Agility icon A
A simple, sturdy saber with no frills. Its blade is scored with jagged notches from countless skirmishes—and more than once it’s spared its owner a mortal wound.
Bullet point
Increases Posture Points by 1.
A simple weapon for hard times.
Mouse left click icon More info
1
0s
Shipwright’s Workshop - Building Item
Shipwright’s Workshop
Shipwright’s Workshop - Building Item
Resources Required:
Wood icon
Wood
15
Coarse Fabric icon
Coarse Fabric
10
Copper Ingot icon
Copper Ingot
5
Allows you to craft and upgrade ship equipment.

Requires a roof.

Works only within the Bonfire range.
7
Copper Ingot - Uncommon Metal

Copper Ingot

Metal, Uncommon
Copper Ingot icon - Uncommon Metal
Used for crafting tools and armor.

Smelted in a smelting furnace.
Mouse left click icon More info
40
7
Rough Hide - Common Resource

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
Mouse left click icon More info
30
7
Coarse Fabric - Uncommon Resource

Coarse Fabric

Resource, Uncommon
Coarse Fabric icon - Uncommon Resource
Not the best fabric, but handy for just about anything.

Crafted at a workbench from plant fiber.
Mouse left click icon More info
40
1
Boarding Party Gear - Uncommon ShipCrewEquipment

Boarding Party Gear

Ship Crew Equipment, Uncommon
Boarding Party Gear icon - Uncommon ShipCrewEquipment
Equipment reserved for close-quarters combat. Better gear means better-armed boarders — and fewer chances for the enemy once the clash starts.
Bullet point
Increases power of your crew while boarding other ships.
Gentlemen, once aboard - leave nothing standing.
- Black Bart
Mouse left click icon More info
1
0s
Showing of

Trading – Purchase

This item is used as currency in these trades.

Trader Cost Receives
(WIP) Unknown
1
Rough Hide - Common Resource
Rough Hide

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
30
3
Piastre - Rare Resource
Piastre

Piastre

Resource, Rare
Piastre icon - Rare Resource
A Spanish silver coin. Recognized by every merchant and scoundrel, it is most often claimed by boarding and sinking ships.
Pieces of eight! Pieces of eight!
9999
Showing of

Dropped by

Name Amount Drop chance
Wolf 1 100%
Alpha Wolf 2 100%
Savage Boar 5 100%
Nanny Goat 3 100%
Goat Leader 4 100%
Goat 2 100%
Boar 1 100%
Sow 1 100%

Used for building

Material Rack - Building Item
Material Rack
Material Rack - Building Item
Resources Required:
Wood icon
Wood
20
Crocodile Hide Piece icon
Crocodile Hide Piece
15
Linen Fabric icon
Linen Fabric
10
Rough Hide icon
Rough Hide
10
Armor and Clothing Workshop upgrade.

Works only within the Bonfire range.
Showing of

History

Items marked with (*) use placeholder names because no English translation was available at the time of extraction.

Rough Hide - Common Resource

Created

April 24, 2025 at 10:17 PM

Game Version: 0.5.0.0.15795-43-feature-Meta-RRR-14614-A1-Part10-PT-91d6fd1b

Rough Hide - Common Resource

Updated

February 17, 2026 at 11:12 AM

Game Version: 0.7.0.0.12447-89-1a4a526f

Changed fields:

Display description Stack size Quality Max quality

Rough Hide

Rough Hide

Resource, Common
Rough Hide icon - Common Resource
Future boots or a fine hat.

Obtained from furry animals.
30
• Used in 57 recipes • Dropped by 8 mobs • Common rarity