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Plant Fiber
Plant Fiber
Resource, Common
Used for making fabric.
Harvested from certain bushes
Harvested from certain bushes
| Crafting station | Required upgrades | Ingredients | Produces | Time |
|---|---|---|---|---|
| 90s | ||||
| 90s | ||||
|
|
90s | |||
| 1s | ||||
| 1s |
Simple Bed
Resources Required:
Plant Fiber
5
Lumber
3
A bed. Better than nothing.
Creates the respawn point.
Requires shelter
Comfort +1
Creates the respawn point.
Requires shelter
Comfort +1
Simple Bed with Headboard
Resources Required:
Plant Fiber
5
Lumber
3
Rope
2
Triton's Horn
5
A simple bed with a decorated headboard
Creates the respawn point.
Shelter Required
Comfort +2
Creates the respawn point.
Shelter Required
Comfort +2
Storage Basket
Resources Required:
Lumber
5
Plant Fiber
10
Used for storing possessions.
Capacity: 12 cells
Capacity: 12 cells
Enchanting Table
Resources Required:
Copper Ingot
2
Cut Stone
10
Plant Fiber
10
Undead Heart
1
Used for enchanting various materials.
Can be built only within the designated Bonfire area.
Roof Required
Can be built only within the designated Bonfire area.
Roof Required
Chair
Resources Required:
Plant Fiber
10
It creaks every time you sit on it.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Chair
Resources Required:
Plant Fiber
10
It creaks every time you sit on it.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Bench
Resources Required:
Plant Fiber
10
Primitive furniture.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Bench with Backrest
Resources Required:
Plant Fiber
10
Primitive furniture.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Chair
Resources Required:
Plant Fiber
10
It creaks every time you sit on it.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +2
Comfort bonuses within the same category do not stack.
Stool
Resources Required:
Plant Fiber
10
Primitive furniture.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Round Stool
Resources Required:
Plant Fiber
10
Primitive furniture.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Round Stool
Resources Required:
Plant Fiber
10
Primitive furniture.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Round Table
Resources Required:
Plant Fiber
10
Plenty of space for a treasure map—and a mug of grog to go with it.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Rectangular Table
Resources Required:
Plant Fiber
10
Plenty of space for a treasure map—and a mug of grog to go with it.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Table
Resources Required:
Plant Fiber
10
Plenty of space for a treasure map—and a mug of grog to go with it.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Small Shelf
Resources Required:
Plant Fiber
10
Crude shelves for food and rum.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Shelf
Resources Required:
Plant Fiber
10
Crude shelves for food and rum.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Large Shelf
Resources Required:
Plant Fiber
10
Crude shelves for food and rum.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Side Table
Resources Required:
Plant Fiber
10
A rickety structure, ready to collapse at the first storm.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Side Table
Resources Required:
Plant Fiber
10
A rickety structure, ready to collapse at the first storm.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Closet
Resources Required:
Plant Fiber
10
A rickety structure, ready to collapse at the first storm.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Clay Coaster with Herbs
Resources Required:
Clay
3
Plant Fiber
3
Provisions that preserve the warmth of sunny days and the aroma of ripe fruits.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Herb Garland
Resources Required:
Plant Fiber
5
Provisions that preserve the warmth of sunny days and the aroma of ripe fruits.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Garland with Mushrooms and Peppers
Resources Required:
Plant Fiber
5
Provisions that preserve the warmth of sunny days and the aroma of ripe fruits.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.
Can be mounted on the wall.
Can be built only within the designated Bonfire area.
Comfort +1
Comfort bonuses within the same category do not stack.